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Old 05-03-2011, 02:56 AM   #1
Vitrux
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Red Robot - VT-61

Hello there ! We are new in the comunity, we represent Vitrux.

We made this robot and wanted to share the work with you.

Hope you like and enjoy it.





















Made the base mesh in 3DMax, then all details on ZBrush, Finally retopo the mesh for the final model and rendered it with VRay.

and... Ready for animation!
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Last edited by Vitrux; 06-03-2011 at 07:42 PM..
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Old 06-03-2011, 12:15 AM   #2
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Awsome work. Great amount of details. Good job guys.
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Old 06-03-2011, 12:23 AM   #3
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Smile Thanks

Thanks!
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Old 06-03-2011, 04:26 AM   #4
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Awesome !!
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Old 06-03-2011, 07:20 AM   #5
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Wow. Insane details.
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Old 06-03-2011, 07:32 AM   #6
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Sweet ! It's a bit different of all the other ones we can see !

Great job !
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Old 06-03-2011, 09:52 AM   #7
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This is just insane!

Great job man, I have no crits
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Old 06-03-2011, 05:50 PM   #8
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Thanks a lot! really appreciate your comments. . . i will post a making of soon.
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Old 07-03-2011, 08:10 AM   #9
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great stuff, like the details
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Old 07-03-2011, 04:47 PM   #10
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Red face Making of VT-61

Hello There! I think that could be great and useful to show you a little bit the making of VT-61.

So here is, hope you like and enjoy it.

- First of all I drew some sketches. (Like the one shown above)

- When all the ideas were perfectly expressed i started to model a simple but very specific mesh in Max. I set every smoothing groups on polygons to export the pieces to ZBrush. (1)

- The very useful new tool on ZBrush "Crease Smooth Group" allowed me to import the pieces without lossing the sharp edges when divide!.

- Here the model start to come to life! I made details, (lines, screws, vents..) new shapes, and finally the scratches and damage. (2)

- Well, after all these work on ZBrush, i Retopo the mesh. (3)

Here are some examples of some pieces.







It is relevant to say that because the mesh had too many polygons, I had to work on each piece by separate and then decimate all of them to put them together and get some renders.

Here are the alphas and brushes i used the most.



- Well, with all done i just unwrapped the meshes and painted the diffuse map on Photoshop. I got the Normals, AO, HL and Specular maps previously from the decimated ones.

- With all textures done, it just remains the last step! Rendering.

These are the passes from VRay, and the final Render!



And... some final touches in photoshop for the finals renders.!

So, Hope this were useful and pleasant to you all.
Always apreciate your comments.

Thanks for watch
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Old 07-03-2011, 05:32 PM   #11
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A bit different from the usual robots, mechs we see & i like that...the details are stunning...thanks a lot for the making of..
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Old 07-03-2011, 06:06 PM   #12
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Thanks for sharing your work, good stuff!
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Old 08-03-2011, 04:30 AM   #13
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Looks stable and balanced..
Textures looking good..
however I rally can't understand the functionality..the character is not expressing it.

Looks friendly but got weapons...and can fly...

The legs taking too much of a balance and I would add small turbines for balancing the flight ..

Also not sure about the torso...there is a part that comes out, it affect his movement..like bending and picking object...they basically will hit this front part...
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Old 08-03-2011, 09:24 PM   #14
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VRayGuide, Thank you so much for your comment, really apreciate it.

He is a guardian.
He had not been designed for a self sustaining fly. He only makes big driven jumps like a jetpack.

About his torso, that part is full of energy, his center of power.

Thanks, any other suggestion or comment are welcome.
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Old 09-03-2011, 03:12 AM   #15
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Looks great ^^ great job
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Greatgfxengine! Thank you:
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