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Spaceship to use un Game Engine
This is a spaceship i designed in a paper, and after thata i modelled and texured it.The objetive is to use it in any game engine.
Its all made with directX shaders, so all videos and images are captured directly form viewport, not renders, (oh yhes, only the wireframes are renders )I made a little animation to figureout how does it land (or take off) This is my firs experience with DirectX shaders, and i must say i will use them form now on, even with projects not related to game production, because it saves A LOT of time seeing it all in real time, later ill pass the directx shaders to normal shaders and thats it. Answer: How many polygons are acceptable to a game engine ? ***********HERE ARE THE VIDEOS******************** http://www.vimeo.com/20629963 http://www.vimeo.com/20629918 ************************************************ Last edited by GABRIEL EM; 11-03-2011 at 11:49 PM.. |
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| Tags |
| 3dmax, directx, shaders, spaceshio |
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