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Old 24-03-2011, 06:27 AM   #91
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cool updates. especialy thisone with tongue in nose :d.
to be more serious - ilike where this is going and the whole image has some interesting energy in it . nice work man and ceep up the good work
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Old 24-03-2011, 07:22 AM   #92
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Great updates!
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Old 24-03-2011, 03:07 PM   #93
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good work man, one question... the pets have some on there that leet you understand that are the pets of the god or lone pets?--- can i suggest some kind of seal,, shape, armor... etc that have in common with the god?.

Just that with the hope of an useful contribution. keep it up!

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Old 24-03-2011, 06:54 PM   #94
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-ServantOfTheNoise: Thanks! No more belgium beer in holland?
Why? The stopped the market?
-katana: But still not enough.
-hulahuga: I get the picture, it will give me good inspiration.
-paulius: There was an annoying element there.
I hope I can push this one further.
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-Senrof: They're already sharing something with the god, but I think I'll had some more similar elements. I want to keep the dragons quite simple, but I'm not onto the detail steps already.

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that are the pets of the god or lone pets?
Those two beast are free dragons just taking a walk with the god, they're not really "pets", I'm not a big fan of the dragon "pet" concept, I think the mythics huge old ones have no masters (conceptually).
But your identity suggestion is fair enough, thanks!

Today's updates, I'm not happy, still can't decide the ball's position, you can help me with your vote. I did some color layout test, but it's sh*t, it's unusable, just somes tracks:
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Old 24-03-2011, 07:31 PM   #95
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I think I'd have him dragging the ball, so "floor" would be my vote.

You know, you might be able to open up one [or both] of his hands, as tho he's grabbing the ground, and clawing his way along as well.

With the ball, I'd be mindful of any tangents you create with the dragons tails., lest they look like they too are somehow attached to it. For example, the "top" one looks like the tails are "holding" it in place a bit.
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Old 24-03-2011, 10:15 PM   #96
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Thanks Warlock 279, I think I will put it onto the floor (just a lill bit up for depth).
For the open hands, I'll test, I'm not totally convinced, I think a god doesn't need to use strenght, the grasp is humanly convincing, I try to get away from that.
Maybe the dragon tails 'll help a bit.

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Old 26-03-2011, 10:40 AM   #97
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Fast up' from cyber (backgrounds are just moods, nothing definite yet):

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Old 26-03-2011, 11:17 AM   #98
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Have them walking through a mountain range or perhaps those plateu pillars you had in one version (they can perhaps crash through the pillars, truly behemoth like)..
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Old 26-03-2011, 04:11 PM   #99
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Originally Posted by hulahuga View Post
Have them walking through a mountain range or perhaps those plateu pillars you had in one version (they can perhaps crash through the pillars, truly behemoth like)..
I was on da mountains idea first, but I think it's not rich enough, there will be a lot of empty/dead space, I'm not 100% sure it's a good idea.

I could make them crash, but it means I'll have to do the posing work again, and I was quite happy with this one, it was quite the only thing stabilized so far... ;D

But actual posing is not dynamic, I quite agree with you on this point. xD

Now I want to change it... Hula you're really frustrating sometimes, really, but thanks my friend!

G2 G3 or G4?
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Old 26-03-2011, 05:06 PM   #100
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g2,g4
1,6

I like the middle compositions better. I guess the glove is depending on the overall style, but those two looks great.
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Old 26-03-2011, 05:20 PM   #101
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g3 or g2

Well you can still have a similar centered composition . But I do beleive that more of an action pose will help the image . Just think long, slow, heavy movements and you'll be spot on (at least in my mind ).


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Old 26-03-2011, 05:41 PM   #102
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Some kind of big jump? (Fast one to get da idea)
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Old 26-03-2011, 05:57 PM   #103
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Wow, lots of great concepts so far Washka. I still feel like the ball should be on top your dude, those big arms look like they are meant to hold up a lot of weight.

The composition stuff is tough. I think it'd be best to keep the background from being too overly busy, and focus on keep your characters centered and really jumping off the screen. I'd say 6 is probably the closest to that, even in the background is a little noisy/contrasty, but it has the best balance of them all I feel.
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Old 26-03-2011, 06:51 PM   #104
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I like the cliff/jump idea, I think it adds a bit of a sense of story to things, a little visual tension, makes the viewer ask "what's he gonna do when he gets to the cliff?"

Of you composition studies, I really like the swirls of #5 they bring an energy and a sense chaos to the image. Which I think makes good sense, if I saw him running toward me, I'd be feeling a sense of chaos as well.

For hands, G2, I really like what you did with the knuckles.
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Old 26-03-2011, 07:36 PM   #105
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Have them walking through a mountain range or perhaps those plateu pillars you had in one version (they can perhaps crash through the pillars, truly behemoth like)..

Yes, crashing buildings would be awesome.
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