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Old 28-03-2011, 09:57 PM   #46
gestis
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Thanks, wil_himura!

Actually, I have been thinking about cristalization of the shell into diamond or other translucen/transparent cristal. But I'm not sure if real time engines will able to handle it. I mean bending of light, index of refraction/reflection (IOR). In that case I definitely go with white marble, pearl or something of that kind. Thanks for advice, really!
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Old 29-03-2011, 01:56 AM   #47
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Maybe you could have gone a different way and made the turtle gigantic and have small buildings on his shell to show how massive he is. It would make him more god-like. Also, check of images of the Adamantoise from various Final Fantasy games for design ideas.

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Old 29-03-2011, 05:33 AM   #48
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nice progress. i agrea with mix_mash. givin a gigantic castle or citie to its shell would give the sence of scale to the god.
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Old 29-03-2011, 08:30 AM   #49
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I agree with mix and paulius as well. I like the big bell tower, and it'd be neat to still have something like it as a central building, but having a city on its back would definitely give it a more grandiose scale and thus a god like feel.
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Old 29-03-2011, 08:34 AM   #50
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+1 on the city idea

good luck
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Old 29-03-2011, 10:12 AM   #51
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Yeah, +1 for the city having the bell as the higher end great detail of a castle with more balconies and such. This entry will be hard to beat mate
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Old 31-03-2011, 02:09 AM   #52
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mix_mash, you are right - that would be a new direction. I could imagine the idea right now - big pointing rock or shell with spiraling walls toward the top and scaterred little houses around. That would increase size of the turtle just monstrously. But I'm not sure if that would make it more godlike. Since god's power comes from inside, wisdom, divine materials etc. If the caracter should be general, let's say, when size and raw power are more important attributes, 'couse he using that directly. Besides, new concept would change the story - who should live in such "walking" town? Pure souls, I guess. But still - that would be dead town anyway. There is one more thing I really like in the current concept - material transition from shell to some kind cristal as turtles shell parts seamlesly transforms into bricks/bloks. Also, the maps max size are 2K, so you won't be able to render nice closeups and general view may look just noisy.

Anyway, I'll keep that concept reserved. But right now I really love this current, more humble, idea.

wil_himura, my goal is just like yours - I want to get it done from start to finish. So, there is no need to beat me, that is my first comp afterall
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Old 31-03-2011, 03:35 AM   #53
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I actually like the single tower... its more comedic than having a village on his back..


he is looking great btw.
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Old 31-03-2011, 04:01 AM   #54
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Suit yourself. The sculpting looks nice so far. In regards to god-likeness, I'm afraid that for this comp it will be the superficial. Meaning that people will see the outside of something and judge godhood by appearance, unfortunately. Most people would have preconceptions of a god being large and/or powerful. While it is important to 'break the mold' and give people new ideas what things should be, people have the tendency to slip into old ways of thinking about things. In order to sell an idea, sometimes you need to pander to average ideals.

I'm not trying to sway you to change your design. I'm just giving an insight on how people can sometimes think.

Still, just keep doing whatever you want to do and be proud of it anyway.

I look forward to see the progress.

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Old 31-03-2011, 08:08 AM   #55
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Hi, looking nice!

about what mix_mash said, I was thinking on Gods yesterday, in fact, we make Gods look like we wan (except for the ones to which their God's did talk in the past ). Possibilities are masive. But I think that it's hard to make something really different to what ppl expect and do it outstanding. If you help ppl by making it look a bit like they are used to, the concept will be much more believable. I don't know if I explained myself well... just some thoughts!
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Old 31-03-2011, 05:09 PM   #56
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wow this fellow going bit ugly, i like it
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Old 31-03-2011, 05:51 PM   #57
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The legs were looking a bit off to me, so I got you some anotomical references:





Your knee is way too low. It's actualy located in more of what you would assume to be the shoulder on first glance, which of course is actually deeper inside the shell.

Also here is a little something to look at for motivation sake.
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GreatCrispy4004! Thank you:
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Old 31-03-2011, 06:09 PM   #58
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Crispy4004, thanks a lot!!!
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Old 31-03-2011, 07:23 PM   #59
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I see you are going for a more monstrous look in the end.

About the tower: the smaller buildings would give a better sense of scale, right now you can't tell.
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Old 31-03-2011, 09:22 PM   #60
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Quote:
Originally Posted by koyima View Post
I see you are going for a more monstrous look in the end.
I'll try not to create monster. It still gonna be "grass eater" and not predator. Adding those pseudo-teeth to get some weird and archaic look. Also may add some spikes all over the body... And this guy should be very old - as the Earth itself.

Btw, tortoises have evolved from crocodiles or smth, so, I may "borrow" some parts from them as well as lizards, iguanas and other reptiles.
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