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Old 15-04-2011, 01:02 AM   #91
gestis
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Thanks for suggestions! I may add those gargoyles later, if you so "insist". And ,Warlock 279, I totally agree with you about that place! There should be some hanging frogs with horns. Right now I need to push tortoise himsel to the same level of details. Also big headache is to make transition of shapes from shell to stone and material cristalization along with that.

But still, 2K maps and one UV space are fairly low for details. The final image size may look just like this one in this post. Maybe little bigger, but not much. Also, I'm not sure if I'll grab all silhouette with 12K faces.

Btw, I'll be aging the tower pretty heavily, so most edges may be well rounded - that should help with that silhouette problem a little bit.

This image shows possible transition of materials. And ignore those collors for now - just fooled around.
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Old 20-04-2011, 06:55 AM   #92
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~update:
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Old 20-04-2011, 07:22 AM   #93
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looking better and better with each update .
i have a suggestion - it would look better if the scaleds of shell would get smaller when closser to the building - this would give this tower a better integration to the shell. and some plants or root growing from a shell to the tower. this should give your turtle more atient look and give more detail to look at.
something like this http://www.efoto.lt/node/523124
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Old 20-04-2011, 07:51 AM   #94
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Looks pretty good. the wrinkles in the fleshy parts is coming along nicely.
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Old 22-04-2011, 12:11 AM   #95
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Thx, I'm glad somebody likes it.

Paulius, I do agree about that, but at the moment I do not like the shell itself

I'll be aging the architecture part up to this level, I guess:
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Old 26-04-2011, 06:39 AM   #96
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Hi,

The tower is almost completed. Just need to add some noise on metal parts and finish the "frog". The architecture parts that look unscuplted will be replaced with sculpted ones - this way I will save same UV space.

Guess I jump to the tortoise now.
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Old 26-04-2011, 08:17 AM   #97
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thats looking real nice, lovin the gargoyles and details you got in there.
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Old 26-04-2011, 08:36 AM   #98
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ohh my lots of detales. looks nice so far... i hope u. will not have problems with low poly
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Old 30-04-2011, 04:49 PM   #99
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Thanks for stopping by.

Got new upgrades for shell. Still a little work left, though.
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Old 30-04-2011, 05:13 PM   #100
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I'm liking it ^^

I'm sure you've hundreds of ref pictures, anyways, look at this indonesian temple:
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Old 30-04-2011, 05:38 PM   #101
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New shell looks amazing. Great job!
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Old 01-05-2011, 09:47 PM   #102
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wil_himura - thanks for sharing. That mood I was after from the beginning. But I'll have to screw some things, there is not much time left.

Martin_x - Thanks!

Now, trying to work on the head. But not sure about the design??
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Old 02-05-2011, 12:34 AM   #103
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Love the idea...its starting to look really nice. Not sure what you're going for with the head, but I think its moving in the right direction as far as looking strong and wise but not necessarily aggressive.
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Old 02-05-2011, 07:06 PM   #104
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Waiting to see how you come up for the shell pattern/scale . Temple Looks nice . Keep it up .
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Old 04-05-2011, 09:58 PM   #105
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Thank you for responce!

Looks like I'm running out of time, jeez. And this leg already have took so much time and still is not completed.
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