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Old 31-03-2011, 11:11 PM   #16
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better. I would add more beef, but do it in sculpting.
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Old 31-03-2011, 11:47 PM   #17
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Yeah, definitely really work the muscles for this character. Like this. I use alot of arnold references when I'm doing super muscular characters. In his hay-day he had perfectly defined muscle structures. Like a living anatomy sculpture

Also, I don't understand where the second set of arms are coming from. They look to be coming from the back of the character, but this seems a little awkward. I think coming from the side would make more sense.

Hope this helps!
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Old 01-04-2011, 03:10 AM   #18
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Basemesh looks good so far. Lots you can still play with with the proportions. I agree Koyima, he could do with a bit more bulk.

How are you attaching the 2nd pair of arms in the back? That's going to be a pretty crucial part of sculpt, it'll be good to nail down the anatomy of that.
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Old 01-04-2011, 04:08 AM   #19
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well, here is an image with the back of my character, and i was thinking in using some kind of armorin the legs (or leg), something like the second image
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Old 01-04-2011, 04:16 AM   #20
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Superb !
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Old 01-04-2011, 05:09 AM   #21
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yes, he looks quite tough. The uplifting of the trapezius did it i s'pose. Very intrigued to see the skin texture.
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Old 02-04-2011, 03:54 AM   #22
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i don`t even know how is it going to be , and may be i'll try to put the second pair of arms at the sides, in order to make my rigging process easily
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Old 02-04-2011, 04:08 AM   #23
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I wouldn't... the arms actually look like they are working back there. Bring them to the side and it's going to look incredibly out of place, like most 4 armed models you see.

Case in Point. Not that it can't be done, or hasn't been done with this particular character, just that a whole lot can go wrong.
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Old 02-04-2011, 04:09 AM   #24
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It's interesting how you've got your arms connected right into his back. I think typically when I've seen people do the four armed dude, the second set of arms attach the body right below the first...it's a cool idea to put them in back.

I'd say right now they do feel like they are just jammed in there right now. It'll be tough to figure out the anatomy, but I think if you can get an idea of a shoulder blade and how the deltoid connects up to the body you should be set.
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Old 02-04-2011, 04:16 AM   #25
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yeah, you are right, i`ve to wrok on this model and see how anatomy works on it, well, and rigging it for posing, the other two arms i don`t know how to create them, if you have an idea please help me
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Old 02-04-2011, 06:24 PM   #26
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this may sounds stupid but something like a tail, or some kind of (counter balance) volume on his back (low) that will equilibrate the weight and the composition.
Or you can either put it into the legs.
In some way it could even stays like this, not sure it's really necessary.
Keep up da good work!
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Old 02-04-2011, 08:03 PM   #27
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I really dig the arms on the back. If i were you Id check out some anatomy sites and do a paint over with a skeleton its the best way to figure out if your model makes anatomical since. I definitely agree with Puckducker though you may want to add some room for shoulder blades.
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Old 02-04-2011, 08:59 PM   #28
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Quote:
Originally Posted by Steban View Post
i was thinking in using some kind of armorin the legs (or leg), something like the second image
yep, agreed,
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Old 03-04-2011, 05:53 PM   #29
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here there are some possible anatomy (just scketch) and an example of some back support for arms
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Old 03-04-2011, 08:21 PM   #30
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here is a preview of what i have in mind
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