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#31 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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I really like the way the first image looks like the eyes are completely covered or blindfolded.Still though every post shows more and more totally killer concepts for this one. All I can say is "we're not worthy!"
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#32 | ||
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(Oo)
Join Date: Dec 2008
Location: Belgium
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Sweet updates.
Quote:
Quote:
Yeah, those guys are waaaaaaaayyyyy tooo goood for you. No chance! Bla bla bla I don't hear anything! Are you talking to ME? Who's your daddy? Nope you can't! Don't think about it! Nah! I don't have the power! They are onto the daaaark side... I prefer to preserve my dignity! No time, no time, too much work. Never! Wolo wolo! Wolo wolo! ![]()
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! Last edited by washka; 23-03-2011 at 09:26 PM.. |
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#33 |
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Registered User
Join Date: Sep 2010
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ur sketches are awesome! . I love choice of colors. . keep it up
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#34 |
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3d Artist
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Sasin - thank you! it's going to bhe a real challenge to get the colours and the lighting effects into the 3d, but will be fun!
washka - lol... dhin - thanks, I'm with you on the 'blindfold' not being able to see the eyes adds a layer of mystery to the face and character, and somehow makes it feel more intimidating I think quick update - started very rough blockout in 3d, and prettry happy with shape, proportions and feel. so now to get into the nitty gritty |
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#35 |
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Join Date: May 2010
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i like the way this is going ^^
im looking forward to more posts^^
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#36 |
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(Oo)
Join Date: Dec 2008
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(Last one (gif) was the priest of age of empire)
Doesn't always work... Nice update, blocking already, man you're fast.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#37 |
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3d Artist
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quick update, a couple of hours in zbrush
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#38 |
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Registered User
Join Date: Mar 2011
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Epic! He looks really powerful proportion wise
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#39 |
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(Oo)
Join Date: Dec 2008
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I'm not disapointed, really.
Mid vertical cut line for the visor => inside curved and the outside down band of it a bit larger/thick. Neckpart.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! Last edited by washka; 30-03-2011 at 10:08 PM.. |
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#40 |
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Join Date: Mar 2005
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Nice progress. Keep it up man.
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4P CO-OP FPS - Insection |
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#41 |
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Registered User
Join Date: Oct 2009
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I'll be watching this one, amazing stuff so far man!
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#42 |
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Registered User
Join Date: Mar 2011
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this is looking great so far and i guess it will be amazing in the end!
still i liked the theet in the 2d concept more...like he was actually made of stone and the theet where embedded in the skull... made him look more fierce and violent as i think fire should be |
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#43 |
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3d junkie
Join Date: Apr 2006
Location: Guatemala
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nice progress...like the idea alot
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#44 |
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has them big as mellons!
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Go L3x!
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#45 |
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Da blue bus is calling us
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Great start on the sculpt L3X, the chin really stands out well.
I'd maybe try lowering the visor a bit more. I agree with the idea of covering up the eyes makes him look a bit more menacing, but at the angle it's at now it looks less intentional and more like he's just got a helmet that's too big for him. Looking back at your earlier block in, the placing of the visor had a bigger impact I think.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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