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Old 26-03-2011, 04:21 AM   #16
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I would recommend making a referance sheet montage of referance images (look up game concepts, real life bugs, people, animals, anything) then have that visible while working in zbrush and start with a mesh that is really low poly so you can build up the forms, then only subdivide when you have gotten everything you can out of your current subdivision level.

use other people's work to influence your own original idea...
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Old 26-03-2011, 05:02 AM   #17
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yeah still looking around.. and playing around making it what i need it.. have a close up on the head..
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Old 26-03-2011, 05:03 AM   #18
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and now a weapon..
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Old 26-03-2011, 08:06 AM   #19
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Face looks quite interesting. Have you considered decreasing the size of the eyes as they move up the head? Right now when I look at him, my eyes focus first on his lowest set of eyes, and he's got a really intimidating look, but the second set of eyes right above quickly distract my focus and that intimidating gaze of his is lost. I'm thinking if you made the secondary and tertiary eyes smaller, they wouldn't compete for attention quite as much. Just a thought.

I think of the three guns the bottom is my favorite, I really like the lines it has.
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Old 26-03-2011, 05:02 PM   #20
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Welcom to the comp'.
Man, your concept sketches are amazing, great works!!!
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Old 26-03-2011, 05:35 PM   #21
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Quote:
Originally Posted by washka View Post
Welcom to the comp'.
Man, your concept sketches are amazing, great works!!!
I think those are referance images, not his concepts.

also I agree about the eyes, they just look copied... changing the size/shape of each set of eyes would go a long way.
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Old 26-03-2011, 05:38 PM   #22
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Quote:
Originally Posted by washka View Post
Welcom to the comp'.
Man, your concept sketches are amazing, great works!!!
yeah they are not my sketches.. i found most of them on the site that mickle posted a link to.. very usefull..

yeah i changed them a little.. so that they roughly look like what i want.. but again they are only reference..
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Old 26-03-2011, 06:49 PM   #23
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Keep working on your full concept, you'll have a lot easier time modeling everything out if you've already got a really strong grasp on exactly what's going on with your character. Working in reference from other sources is perfectly fine, just be careful that it doesn't leave your design feeling too disjointed.

If you feel like your 2D skills aren't up for it though, start out with rough quick 3D models, and then just do quick paint overs over top. Even your very initial notebook sketch you could start off with, model it out and then do a paint over. Plus, being in 3D gives you the added benefit of being able to view your proportions from every angle.
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Old 26-03-2011, 07:02 PM   #24
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Quote:
Originally Posted by Puckducker View Post
Keep working on your full concept, you'll have a lot easier time modeling everything out if you've already got a really strong grasp on exactly what's going on with your character. Working in reference from other sources is perfectly fine, just be careful that it doesn't leave your design feeling too disjointed.

If you feel like your 2D skills aren't up for it though, start out with rough quick 3D models, and then just do quick paint overs over top. Even your very initial notebook sketch you could start off with, model it out and then do a paint over. Plus, being in 3D gives you the added benefit of being able to view your proportions from every angle.
you dont even HAVE to even do the paint over, for some people it is helpful, but some concept artists will make design sculpts without ever drawing anything.

Neville Page(lead Creature designer for avatar) will sometimes work totally in zbrush while only having a basic idea of what he wants to make. He will go into zbrush thinking oh well this character will be kinda humanoid, but he wont have a clear vision of his concept. then he just sculpts out an amazing creature in a few hours... he features this workflow on his gnomon DVD..( http://www.thegnomonworkshop.com/sto...h-Neville-Page )

the same workflow is also demonstrated on
( http://www.thegnomonworkshop.com/sto...esign-Volume-1 )

so, that is an option if your not great at drawing, however in the long run it would be good to get better at drawing not only because you can think up a lot of ideas quickly that way but also you will get better at sculpting by getting better at drawing... and you will also get better at drawing by getting better at sculpting.

also, I think that some things are much harder to sketch out in 3d than others (like armor)
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Old 26-03-2011, 09:13 PM   #25
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Cheers everyone.. i know what you mean about the concepts and what not.. i will be spending a little more time in making sure i've got some good reference material..

for things like skin and all that kind of cr4p..

my 2d skills suck at best.. so i have got very used to either working from others concepts, or reference material...
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Old 27-03-2011, 06:41 AM   #26
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just working on the head for now..
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Old 27-03-2011, 07:08 AM   #27
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on to sub div 6
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Old 27-03-2011, 09:26 AM   #28
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Done a few more hours..

gonna start on the next eye hole.. and work my way up the head..
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Old 27-03-2011, 10:37 AM   #29
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how do i export normal maps in zbrush again.. its been a while..
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Old 28-03-2011, 04:21 AM   #30
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done a few more hours.. any comments would be nice.. if you feel i could do something to make it pop.. or something.. you know..
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