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Old 28-03-2011, 04:01 AM   #31
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bit further along the line.. might start shading it soon.. not sure... hmmm.. gotta do some teeth and what not next..
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Old 28-03-2011, 04:33 AM   #32
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btw am loving this uv master tool.. its F ing awesome.. so simple.. love it..
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Old 28-03-2011, 05:34 AM   #33
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Thumbs up love polypaint.. so awesome..

liking the colors i think.. works for me..
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Old 28-03-2011, 12:24 PM   #34
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Just went and bought - Eat3D - ZBrush Hard Surface Techniques from the 3dt shop..

is very fu*king cool.. should really help me get the effects i'm after for the suit...
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Old 28-03-2011, 03:25 PM   #35
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they moved normal mapping to the tool pallette in zbrush 4 there is just a section for normal map I think... but I still prefer xnormal.

get it free here http://www.xnormal.net/1.aspx
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Old 28-03-2011, 04:39 PM   #36
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yeah cool.. i have downloaded some other tool already for the normal mapping.. but cheers for the response..
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Old 28-03-2011, 04:44 PM   #37
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i recommend x-normal to you 2.
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Old 28-03-2011, 05:04 PM   #38
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cool cheers
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Old 29-03-2011, 08:28 PM   #39
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Talking

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Old 29-03-2011, 11:16 PM   #40
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does his dimensions look right for the body..
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Old 30-03-2011, 02:58 AM   #41
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It's a little tough to tell right now with the texture on his upper body, but I'd say his shoulders aren't broad enough for how thick and meaty you've got his lower body/torso right now.

I'm not especially sure what's supposed to be coming out of his mouth either, it kinda looks like a hand of someone/thing he's eaten. I'd say you could probably use more development on that.

Keep working at it, don't be afraid to really focus on and rework area's until you think they are perfect.
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Old 30-03-2011, 03:01 AM   #42
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Originally Posted by Puckducker View Post
It's a little tough to tell right now with the texture on his upper body, but I'd say his shoulders aren't broad enough for how thick and meaty you've got his lower body/torso right now.

I'm not especially sure what's supposed to be coming out of his mouth either, it kinda looks like a hand of someone/thing he's eaten. I'd say you could probably use more development on that.

Keep working at it, don't be afraid to really focus on and rework area's until you think they are perfect.
the thing in his mouth is the tongue.. but i still need to do some teeth for the insides of his gums..

as for the body.. yeah i know what you mean.. i'm tempted to shrink the body a little bit... i wont be detailing much of the body as he will have a suit on.. i'm hoping... so the detain in the body wont mean much...
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Old 30-03-2011, 07:08 AM   #43
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On a short term, I agree with Puckducker.

On a long term tho, you must really improve your drawing skills in order to get better in 3D fast.

I also don't understand why go with a human body, and with an alien face. You could go with an alien body, where you can basically just need to balance the proportions out. On the other hand, when you make humans there are a thousand and more rules you need to understand, and apply, and if any of it looks just a bit off, you whole character will look not right.

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Old 30-03-2011, 07:16 AM   #44
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yeah i did think about an aliene body.. but then the concept that is in my head.. i see it with a man like body.. as such..

but cheers.. i do need to get better at drawing 2d.. it would greatly improve things for me..
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Old 30-03-2011, 08:50 PM   #45
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I'm gonna make a rather odd suggestion, have you considered giving him a serpent body by any chance? [You know the old head/arms/shoulders human + snake body type thing.]

The reason I suggest this, you seem to be struggling with things a bit, both getting your concept out of your head, and with some of the technical aspects of the 3D process [you mentioned early on you struggle with textures, and you seem to be fighting the body shape now]. I think if you went to a snake like body, it might simplify some things for ya, and let you really concentrate on getting the whole character workflow down.

You could still keep most of the ideas you've got with armor etc for the human upper body, so it wouldn't be like you're completely abandoning what you've been thinking about, and where you want to go with it.

From your other work, you appear to be a pretty competent modeler, so I think if you had a little less to chew on in terms of making a full humanoid [which is about the toughest thing you can tackle] you'd be able to polish things up much better.

Anyway, just something I thought I'd throw out for you to consider.
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