|
|||||
|
|
#1 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
Im a bit new to 3DT forums but need a new community. I am dying to actually finish a comp. Why not start with Dominance War.
My god will be the God of Avian Creatures. Tired of centuries of war and pollution causing the destruction of his creatures. He descends from the heavens to take back control of the skies. EDIT- Last edited by Kaiune3D; 22-05-2011 at 12:57 AM.. Reason: Adding over paint to top of thread. |
|
|
|
|
|
#2 |
|
Stealing your polygons!
|
Welcome to 3DT. Best of luck in the great War.
Interesting idea for a god. I like the four eyes idea. I'm guessing you're just "sketching" in 3D rather than 2D for now? Not attempting to fly blindly thru your high poly I hope, as that can be a treacherous road.
__________________
* Lightwave * User
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Apr 2008
Posts: 152
Thanks: 4
Thanked 8 Times in 6 Posts
|
I hope you plan to do a full body concept otherwise you may get lost when working on it.
Paul (mix_mash)
__________________
Check out my video tutes!! http://www.youtube.com/user/MixMashCom My Dominance War 4 attempt My Dominance War 5 attempt |
|
|
|
|
|
#4 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
Oh I difinatly plan on doing a 2d sketch. I just had the idea and had to sculpt it out.
|
|
|
|
|
|
#5 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
Made a concept sketch. I may change the armor. Ill post some more wips soon. Im surprised the kiddo is letting me work today.
|
|
|
|
|
|
#6 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
I imported subdivision level 2 head from z brush made some slight changes to the topology for better loop flow.
Made a quick work up of the main body. |
|
|
|
|
|
#7 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Topology looks good for a base mesh but I have to ask are you planning on using this mesh just for concept sculpting or for work toward your final model?
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#8 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
Probably not I just wanted to get the shapes in place. I may keep the feet and definitely the head.
Last edited by Kaiune3D; 19-03-2011 at 08:22 PM.. |
|
|
|
|
|
#9 |
|
Registered User
Join Date: Nov 2006
Location: SF Bay Area, California
Posts: 1,136
Thanks: 4
Thanked 18 Times in 15 Posts
|
You definitely need to spice it up the concept and loosen up your approach. Right now it's suffering from the multiples syndrome, where you've added in extra parts like eyes and wings without any real reason for them. Make sure everything has a purpose otherwise it's just going to look like you don't have a clear direction.
As for modeling, if you model him in a straight T-Pose with a stiff as a board back, he's just going to turn out looking like a totem pole. Birds are very curvy creatures, you're much better off starting with a pose (like the image below) that represents that. If you find poly modeling is getting in your way, stop! Sculpt it out first with simple block cubes, zspheres, and/or Sculptris. Last but not least get some good reference. For instance, now this is an intimidating bird. ![]() Last edited by Crispy4004; 19-03-2011 at 09:03 PM.. |
|
|
|
|
|
#10 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
The more I look at it the more I want to change it, as I really don't want it to look to bipedal. Thanks for the idea Crispy. I'm going to work on a new sketch now I have an idea.
|
|
|
|
|
|
#11 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
I am much happier with this one.
|
|
|
|
|
|
#12 |
|
Registered User
|
second idea is looking much better.
__________________
Dominance War V - WIP http://forums.3dtotal.com/showthread...635#post845635 Portfolio- MCampbell3d.blogspot.com |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Apr 2008
Posts: 152
Thanks: 4
Thanked 8 Times in 6 Posts
|
The second version kind of looks like a giant rooster. Maybe if you used Liquify in Photoshop to beef the design up. Maybe you can add some armour to the feet, head, back and spine of the wings (not too much, though) to make him look cooler. In some of the Final Fantasy games, you can find some Chocobos in armour and they look awesome. Also, make his wings huge. The size of the wings should be comparative to what would make him able to fly. But, because this is a fantasy character, you can make the size 120% larger than that.
Paul (mix_mash) PS: I'll send you a message soon.
__________________
Check out my video tutes!! http://www.youtube.com/user/MixMashCom My Dominance War 4 attempt My Dominance War 5 attempt |
|
|
|
|
|
#14 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
I was able to model the main body and some of the armor. I do plan on making some leg and wing armor as well as ma the wings a bit bigger than the concept. I do want to make sure that the wings will fold in correctly. I do plan on playing with floating items like similar to Amaterasu's shield from Okami. Since I don't really want clutched weapons or to turn the armor too much in to a weapon.
He kinda looks like a dodo with out the wings or tail feathers. The crits are much appreciated thank you. |
|
|
|
|
|
#15 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
Thanks: 4
Thanked 18 Times in 18 Posts
|
Made the wings and added some placeholder feathers.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|