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#61 |
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Registered User
Join Date: Mar 2005
Posts: 147
Thanks: 23
Thanked 9 Times in 9 Posts
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of course, but if no-one says it you might think that we are holding back from you (such an ovbious observation). i like to call it as it is....
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4P CO-OP FPS - Insection |
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#62 |
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Da blue bus is calling us
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Yep I concur with the good comments so far, it's a nice looking start. I like how even from the first sculpt of just the mouth I could feel some character already there. Looking forward to more updates!
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#63 |
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Victoria Passariello
Join Date: Mar 2011
Location: Spain
Posts: 552
Thanks: 79
Thanked 52 Times in 49 Posts
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Very Good concept!, your drawing are brilliant...
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#64 |
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Victoria Passariello
Join Date: Mar 2011
Location: Spain
Posts: 552
Thanks: 79
Thanked 52 Times in 49 Posts
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Can I suggest?, you could change that piece of fabric for something more lustful like a very tight leather pants or boots.. like this image...
Just a suggestion, something that came into my mind.. but if you want to take into account... ![]() |
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#65 |
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learning the hard way
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Thank you guys for your support!
@Vitrux: Uhm, it's an idea, I'm not absolutely sure about a leather clothing in my concept, but I'll keep in mind your suggestion of course! Here are some new updates, unfortunately I'm so busy these days and so I'm not the fastest man in the competition ![]() First block-in shapes for the body, It's still in developing, and some proportions and masses are incorrect and must be fixed.. And the face! even this isn't finished, but but I think I'm pretty happy with the general shape.. what d'you think about it? |
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#66 |
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aka E4sY_506 (xbox live)
Join Date: Mar 2008
Posts: 395
Thanks: 11
Thanked 3 Times in 3 Posts
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Very nice topology on the body! Can't wait to see it all together. Keep it up.
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3D ArTisT - What I'm Working On - - DW 5 - - Fanatic Soldier -- Sci-fi Cop - -Army Of One- - Sci-fi Marine - - Conscript - - Thoughtful Alien - - Club Girl - |
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#67 |
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Registered User
Join Date: Dec 2002
Location: Bangladesh
Posts: 215
Thanks: 1
Thanked 2 Times in 2 Posts
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I like the lips and the nose. Need some work on the eye brow but may be u r just using it temporary. Good work so far
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#69 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,566
Thanks: 86
Thanked 307 Times in 290 Posts
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nice updates man, nut your godess needs some boobjob done. i see you have some nice cg skills
ceep em updates coming. |
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#70 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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Great job on her face! I hope you don't mind if I use it as ref for proportions!
About the concepts, I'm looking forward to see more of the concepts in the model, it's quite an interesting idea! |
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#71 | |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,633
Thanks: 144
Thanked 149 Times in 121 Posts
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Quote:
then you would be right, but if he covers those bad boys up then they boobs go where the clothing tells them too. |
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#72 |
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learning the hard way
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@E4sY: Thank you mate!
@TMNI VISION: yes, it's temporary, but as you can see in the attachment I've done a little variation.. nothing definitive... @Cordero: Your observation is right, her things should be pointing a little more outwards, because she'll probably go naked in the torso part... @paulius-st: Thank you very much, my friend! @wil_himura: Thanks! of course you can use her face as a reference for sculpting, you make me really glad of it! @BiG ToE-3DT: Yes master, she'll go naked in the torso... ...Here is a little variation in the face shaping I've done yesterday in a tiny space of time I had.. OBVIOUSLY, ears are only sketched at this stage Last edited by peppe3d; 04-04-2011 at 06:22 PM.. |
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#73 |
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learning the hard way
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Sorry guys, I had ten days of forced full stop... But from today, I'm gonna continue what I've started
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#74 |
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learning the hard way
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Here again!
I've just finished the retopology process for my model here... took about 2 hours, and was done in Topogun and Maya, using mostly common polygon modeling techniques ![]() |
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#75 |
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learning the hard way
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Ok, I've started adding details on the face... I'm still trying some face features, and I'll work soon on the ear rings and other little details, before switching again to the body
Hope you like it, please comment ![]() |
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