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#91 |
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Registered User
Join Date: Dec 2002
Location: Bangladesh
Posts: 212
Thanks: 1
Thanked 2 Times in 2 Posts
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looks great man !!! wats the tricount . Any chance of wireframe.
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#92 |
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Da blue bus is calling us
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Cheers guys thanks for the comments. Finished up the model/texturing here and did a preliminary lighting pass. I think I'll probably end up toning it down a bit for the final image it's coming off a little loud right now.
The final poly count is 12500 dead on. I was about 1000 over after building the low poly, but waited until I finished texturing and and all the elements in the scene before I optimized it down to the required level. Wish I could do something better with the logo than just placing it on one of the towers, but I really can't find any suitable place to put it on my character. Having the lava form the logo doesn't sit right design wise for me. My only other thought was to have it carved into the mountain, but any attempt at that still made it feel out of place. I'll be sure to have a few good close ups of the city so that the logo is clearly viable in the final images.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#93 |
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3d junkie
Join Date: Apr 2006
Location: Guatemala
Posts: 664
Thanks: 28
Thanked 12 Times in 10 Posts
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WOW MAN looking great!!! am seeing everybody is at the finishing stages wish I would ahve been able to finish...this is looking really really good man..gonna have a hard time voting!!
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#94 |
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Victoria Passariello
Join Date: Mar 2011
Location: Spain
Posts: 552
Thanks: 79
Thanked 52 Times in 49 Posts
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Don't know if you like it but maybe you could do something like this in the diffuse map and include it in the normal. Of course with the proper perpective... Just a simple idea.
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#95 |
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Registered User
Join Date: Apr 2008
Posts: 152
Thanks: 4
Thanked 8 Times in 6 Posts
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Gratuitous placement of the logo but this turned out awesome, man.
Well done and I hope you do well in the comp. Cheers, Paul (mix_mash) PS: It looks more visible on the tower. If you place it on his back, it won't be visible enough to warrant what team you are on. Well, that's what I think anyway.
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Check out my video tutes!! http://www.youtube.com/user/MixMashCom My Dominance War 4 attempt My Dominance War 5 attempt |
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#96 |
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Registered User
Join Date: Nov 2010
Location: Moscow, Russia
Posts: 31
Thanks: 2
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Very very cool !
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#97 |
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Registered User
Join Date: Dec 2002
Location: Bangladesh
Posts: 212
Thanks: 1
Thanked 2 Times in 2 Posts
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awesome job .
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#98 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
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Thanked 3 Times in 2 Posts
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Looks beautiful. Great job!
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#99 |
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Da blue bus is calling us
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Here are the finals. I'll be submitting them later tonight, but I wanted to post them up first just to make sure I'm not missing anything
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#100 |
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Registered User
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great job! good luck Man!
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#101 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,723
Thanks: 201
Thanked 126 Times in 113 Posts
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Great one.
I'm not a big fan of da big towers, and some more focus onto da head (sorry I was away, late useless comments), but I will repeat myself: overall OrFeVeRy work!!! Details on those houses man...(when I see the tex size that's not fair)...and lightning, amazing work, impressive texturing. Good luck with the judging step! That's another good war for you.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#102 |
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Dr. Hula
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Great final there man, really dig how it all came out all way through!
Only thing that might bother me is the color of the lava running from his mouth, seems a bit to clean pink/red...
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#103 |
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Da blue bus is calling us
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Cheers for the comments guys. Really happy to have this all wrapped up. Definitely lots more that I wish I could have addressed with this guy but overall I'm very pleased with the end result.
Thanks again for the critiques over the last few months and hopefully I'll see you all around again for the next competition (maybe not Dwar, but something always comes around)
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#104 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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Impressive Main image, the focus on the town and lava details say a lot to me. Great detail, better concept and design! hehe one of the most original entries I've seen till now. And the design/idea-result ratio is almost perfect.
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#105 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
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Congrats. Very beutiful work! And good luck!
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