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Old 28-03-2011, 11:28 PM   #1
StefanC
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Smoke Grenade Turbosmooth problem

Hey,

So I'm modeling this smoke grenade just for practice and all is good up till the moment I boolean a circle, first I used pro boolean but since that removed about 90% of the edges on my model I went with normal boolean which appears not to create any problems until I applied turbosmooth...

Before boolean:


After Boolean:



The geometry:


I've tried 2 things, removing the turbosmooth modifier and reapplying it, and removing the polygons and recreating the mesh, none helped.

I really don't understand how this is happening since the geometry is the same, the only thing I did was create a hole in it. I thought removing the polygons would fix it since there is obviously something wrong with it, but I guess I was wrong...
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Last edited by StefanC; 29-03-2011 at 01:21 AM..
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Old 29-03-2011, 06:20 AM   #2
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did you tired checking smoothing groups and did you tired to export the original low poly model and reimporting it back? and post a wire of the same image with problems but with turbo smooth aplied. it ususaly show the problem area and what is wrong . and if you want upload this part of granade in .max file (no higher than max 2010) or .obj and i'll look at it closer.
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Greatpaulius-st! Thank you:
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Old 29-03-2011, 07:04 AM   #3
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Hey,

Thanks for replying ! I tried applying smoothgroups which didn't work as I expected to be honest but I exported it as an .obj and then re-imported it and that fixed it ! thanks for the help
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Old 29-03-2011, 07:34 AM   #4
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Hey,

Just to show, here is the finished model



Anyway this thread can be closed.
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Old 29-03-2011, 10:07 AM   #5
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you could have deleted the faces in the area & bridged them again.
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