|
|||||
|
|
#1 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
Dominace War V-3D-Tehom God of New Beginnings - Korda
Tehom is the void from whence the flood waters came millennia ago and washed away the sins of mankind.
Tehom is a god of dualities he has come to damn those who brought the universe to chaos and to guide the just and the faithful to the great beyond. He has come to bring the end so that there can be a new beginning. Tehom has deep black skin that is slightly reflective in parts as if it where made from obsidian. He has human eyes but no nose or mouth. His armour is part of him so there are no buckles or straps holding it in place. He is tall and slender but muscular. His sword arm (left) is bare while his right arm is armoured and gauntleted. The gauntlet bears a golden cross on his palm. The cross on his arm is the only colour on him save his eyes as the rest of him and his clothes are made up of different shades and materials of black. He is wearing a wide belt that has the 3DT symbol on it. the belt drapes fabric from the front to just above the knees and from the back wrapping around to join up to the edges of the front and trailing out behind him. Tehom carries a sword that is long and strait there is another blade that is perpendicular to the sword blade that runs about a 5th of the way up the blade so that when Tehom damns a soul and stabs them through the chest it create a wound in the shape of a crucifix.
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#2 |
|
Da blue bus is calling us
|
Cool back story. Sounds like you've already got a pretty solid visual grasp on the character you want to create too.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
|
|
|
| GreatPuckducker! Thank you: | Korda (30-03-2011) |
|
|
#3 |
|
Stealing your polygons!
|
Sounds pretty cool. Looking forward to some sketches.
You'll really be pushing your spec and a gloss [spec hardness] maps to pull off that much black. Subtlety will be the key.
__________________
* Lightwave * User
|
|
|
|
| GreatWarlock 279! Thank you: | Korda (30-03-2011) |
|
|
#4 |
|
The Common Karl
Join Date: Mar 2011
Posts: 92
Thanks: 0
Thanked 6 Times in 6 Posts
|
Good luck! All that black will be difficult, but if done well will look awesome. When texturing don't forget that black is never really true black, but just a really dark color.
I totally agree with warlock when he says subtlety is the key. |
|
|
|
| GreatPockets! Thank you: | Korda (30-03-2011) |
|
|
#5 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
thanks guys! I agree that the black colour scheme nay create some difficulties like warlock said I will be putting a lot of effort in the gloss/spec maps. I am also thinking of having a water motif throughout the costume to help give the character more dimensions. Also the colour scheme wont be pure black but different shades of dark grey like pockets suggested and perhaps some very dark blues. I will hopefully have a concept up on friday to show everyone. Ill be looking forward to more comments and criticism
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#6 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
new updates yay
So here are some updates for my entry first up is concept art
concept art isn't exactly my strength so you can expect a lot more detail in the final character but at least you can tell the direction im going in. Next I have a base mesh. I started sculpting the head Im quite happy with how its looking so far and finally I have the sword he will be carrying. I need to work on the hilt a lot and add some detail to the guard. C&C would be most welcome PS anybody know how to get your pictures in your text without having the attached images down the bottom. its a bit annoying
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#7 |
|
The Common Karl
Join Date: Mar 2011
Posts: 92
Thanks: 0
Thanked 6 Times in 6 Posts
|
One thing that grabs my attention and keeps it in the concept is the eyes. I think giving a lot of love to the eyes would go really far for this guy, make them piercing as all hell as if he can look through you as if youre not even there, because to him you arent. That's what I'd like to see in the 3d model, I think that'd be bitchin. Keep at it
![]() |
|
|
|
| GreatPockets! Thank you: | Korda (05-04-2011) |
|
|
#8 |
|
Registered User
Join Date: Mar 2005
Posts: 147
Thanks: 23
Thanked 9 Times in 9 Posts
|
He looks more like God of Ninjas, hehe!
__________________
4P CO-OP FPS - Insection |
|
|
|
|
|
#9 |
|
Da blue bus is calling us
|
Cool start. I'd say the forehead of your sculpt is a little too far forward, but it's a pretty minor point right now.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
|
|
|
|
|
#10 |
|
Stealing your polygons!
|
I agree, the hilt of the sword needs some tuning yet, the blade looks pretty sweet tho.
Watch the mass in your sculpt, the proportions, length wise, in your base mesh look pretty accurate, the heads a little tall [stretched on the vertical], but arms/legs/torso all look pretty good relative to one another. But you've got some weird mass issues, like the really skinny legs, inflated upper arms, kinda pinched in elbow. It's all stuff that's very easily fixable in your sculpt, and you're likely well aware of most of it, but I thought I'd mention it just to make sure it doesn't slip between the cracks. The face sculpt looks pretty good so far.
__________________
* Lightwave * User
|
|
|
|
|
|
#11 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
So no update for a while even though I have been hard at work on this.
I wanted some opinions on proportions because im not quite sure of them. I also have an updated sword. Ive been working pretty solidly on the high poly in maya doing the armour. -Matt
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#12 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
Updates!
Updates!
Highpoly
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
Low polys
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#14 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
texturing
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
|
|
#15 |
|
Registered User
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 50
Thanks: 4
Thanked 0 Times in 0 Posts
|
final character in gamebryo
__________________
Wisdom cannot be found in a single sentence... You need at least two. |
|
|
|
![]() |
| Tags |
| dominance war 5 |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|