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Old 15-10-2011, 04:08 AM   #31
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also, we can clearly see that the gold texture is stretch on the side
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Old 03-11-2011, 05:18 PM   #32
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Ah well new update, new materials and a whole new light setup. i think it looks pretty good, have some things that i ahve to work with, but what do you guys think?
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Old 03-11-2011, 05:29 PM   #33
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metal looks awesome as does the rest of the clock. One thing that needs a bit of attention is the glass - specifically the reflections in it. A few shapes from the light source, would suit it just fine.

Nice work never the less
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Old 03-11-2011, 05:52 PM   #34
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Thanks rocneasta, glad you like it . The glass is actually hidden in this render. I wanted to get the right overall feeling first. Because glass takes ages to render.
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Old 03-11-2011, 07:01 PM   #35
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Did you add the logo in the glass?!
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Old 03-11-2011, 07:04 PM   #36
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Robert there is no glass ,
They have the rolex name, stamped on the side of a ring on the inside. http://forums.watchuseek.com/attachm...ammer-jb05.jpg
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Old 03-11-2011, 08:31 PM   #37
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I know there is no glass yet, but this is what I meant..

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Old 03-11-2011, 08:33 PM   #38
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Ah nice, didnt even know that, well know when i do know, I guess i gonna have to fix it
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Old 04-11-2011, 12:45 PM   #39
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nice update looking crisp top job
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Old 17-04-2012, 05:03 PM   #40
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Im finally back on this project.
I lost the last render setup, so i have made up this one following a studio tutorial on the net, and lots of trying.

On this render the glass i rendered, and now i just need to find a way to brighten up the Watchface, maybe i need to render it in passes and composit in PS.

There are some post production on the images, but only some hue/saturation and colour correction.
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Old 17-04-2012, 05:12 PM   #41
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very nice
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Old 17-04-2012, 05:45 PM   #42
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Looking very nice

Yeah, a pass could do it wonders, but it is nice to have it all down in render.

Maybe the reflection is set too high on the glass so its blocking the watchface?
I think that looks like a plausible explanation actually looking at it.
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Old 17-04-2012, 09:33 PM   #43
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Thanks guys.
Kage, that could actually be the problem, and i have tried to dial in the reflection settings to get a better face to the watch.

Okay here is another render i just did. I have worked on the colour balance, the glass shader and tried to get a solid composition down. Crits are welcome, so post them. And i will see what i can do the fix it
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Old 18-04-2012, 12:01 AM   #44
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Actually looking a lot better now!
Nice subtle reflections on the glass face too you couldn't see before, maybe because of the dialed down reflections.

Even so, I think you could dial them down slightly more, but maybe not.
Maybe it looks right now?

All that is needed now I think is to match that warmer looking render you have at the top. I think it suits it better than the cooler style you have going now.
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Old 18-04-2012, 07:09 AM   #45
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Thanks mate, i will check some more reference and see where im at.

Yep i will probably go for a more warmer tone, i fiddled with the renders white balance, to get the watchface as close as white without the glass as possible.That was for me to have a reference point when it comes to the glass shader.

Ah well back to work, will try and have some more tests up later today.
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