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Old 15-04-2011, 05:27 PM   #1
hulahuga
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Dominance War V - 3D - God of Destruction - Hulahuga

Story (to be added):


Decided to join in on the fun and easter break is coming up so let's see where this takes us...




Okay so started out with some zpheres and went through some trouble getting the skinning right... Will probably redo this and and add some features in zsketch.

What do you think?


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Last edited by hulahuga; 15-04-2011 at 05:29 PM..
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Old 16-04-2011, 01:12 AM   #2
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nice to see you entering, only thing that bothers me so far is the shoulder/bicep area is kind of uncomfortable
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Old 16-04-2011, 08:04 AM   #3
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Haha, yeah, true

I am in the process of reworkin the zpheres, and i have also made a quick zketch, but it doesnt translate very well at all to the base mesh... :/ Any advce on the matter or should I just get it out high res and retop in maya?
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Last edited by hulahuga; 16-04-2011 at 08:49 AM..
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Old 16-04-2011, 08:53 AM   #4
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Welcome to the party man.

The main thing to consider is how the topology is distributed, if it's pretty even over the whole thing then you can probably skip retopo'in and just work it in zbrush.
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Old 18-04-2011, 09:17 PM   #5
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Glad you're joining man, gl, dig hands and legs. Dig backstory and base concept, it'll help the workflow.
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Old 20-04-2011, 10:57 AM   #6
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Hey guys, thanks!

Deadlyfreeze - Yeah I know, what I actually wanted to do was to merge the head and throat with the chest segment as well as the neck as a sort of mutation...

So my initial file seems to crash ZBrush every time I try to start it so back from zero...

Remade base mesh in ZBrush which I am now in the process of remaking in Maya to get the head/neck/throat right. Will then take it into Mudbox, nail the proportions and explore the pose I have in mind (Washka, remember my idea about the god pulling the world?).






UPDATE:

Base mesh done - UV-mapped and ready for sculpting!

Btw the new "interactive split tool" in Maya 2012 is great! , but even though this release seems very stable in general the GoZ mesh from zbrush managed to crash Maya 3-4 times...


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Last edited by hulahuga; 20-04-2011 at 02:23 PM..
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Old 20-04-2011, 03:57 PM   #7
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Finally some actual sculpting!


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- Hmm... What about a shot... full of ideas!

Currently using: Maya - Mudbox - ZBrush - Photoshop

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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693
Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813
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Old 20-04-2011, 04:16 PM   #8
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nice progress, but i see lots of mistakes . what is this thing on his back? muscles? hunch back? ...? sory but i dont get the idea and function of this part. then the face - it looks like a brick crashed in to it. pay close atention to bone structure. to be more precise - cheack bone. then sides of his muoth - give it som evolume. part betvien upper lip and nose - this parts edges are too thick. nose - nostrils are too thick. especialy at the back .and about the biceps - arent they way too big? i know that this creature must be strong but better build a silhouette that forms a strong body than give a body some strong parts that looks akward and destroys the look of streangth by making it look like a freak.
sorry for harsh words - nothing personal, just constructive crits, but its better to make changes at the early stage that try fixing it latter.
good luck with this project .
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Old 20-04-2011, 04:42 PM   #9
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Good critique, exactly what I am looking for . Reworking now!

And yeah he is supposed to have enormous, mutated shoulders and arms, whole body in fact. He is not really human and I will show why soon...
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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
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Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813
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Old 20-04-2011, 04:59 PM   #10
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Quote:
Originally Posted by hulahuga View Post
And yeah he is supposed to have enormous, mutated shoulders and arms, whole body in fact. He is not really human and I will show why soon...
i get it now but remeber that your design should work allso in real life , other way it wont look as good as you want. referencing real life is inevidible if you're seaking for a good design. just my 2 cents. i'll wait for updates
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Old 20-04-2011, 05:01 PM   #11
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Yeah, true, I just push and exaggerate some elements basically
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Old 20-04-2011, 08:27 PM   #12
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Anatomy **** yeah!

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What does the doctor ordain today?
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Old 20-04-2011, 08:59 PM   #13
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Old 20-04-2011, 09:48 PM   #14
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Quote:
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Nice ass!
Hahahah!



So final update before I go to bed... Will also head to my country home for a couple of days, so 'til I'm back no more sculpting updates :/, but I will continue brainstorming designs and ideas and perhaps finally write down the story!


Would love to hear more on what you think!



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What does the doctor ordain today?
- Hmm... What about a shot... full of ideas!

Currently using: Maya - Mudbox - ZBrush - Photoshop

WIP
Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693
Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813
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Old 20-04-2011, 10:15 PM   #15
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Like the hands, but I'm not sure I would apply same kind of design to foot. Keep digging those shoulders.
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