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Old 11-07-2003, 10:48 PM   #1
Goodpseed
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Rigging Question

Is there a good way to go about rigging an animating a chain or somthing like it realisticly in 3dsmax? I've tryed a straight line of bones but it only bends in one direction.

Last edited by Goodpseed; 12-07-2003 at 07:43 AM..
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Old 13-07-2003, 09:57 PM   #2
Ben
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You'd probably be better off using IK. You'll find it'll move in every direction and look great too.
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Old 14-07-2003, 06:12 AM   #3
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You know any good IK tutorials?
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Old 14-07-2003, 08:10 AM   #4
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This one looks pretty good..

http://www.comet-cartoons.com/toons/3ddocs/iksetup/

You'll be able to apply what you learn here to what you want to do with your chain.

Hope this helps.
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Old 16-07-2003, 07:34 PM   #5
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Spline IK for Chains

I have found that using the spline IK in Max 5 is the best method of animating chains... take all of your chain links and make sure they are linked in a proper hierarchy. Put the spline IK on it as if it was a bone system and usually set the Spline Knots to 4 for the smoothest result if you have a lot of chain links. The max user reference is pretty good for telling you how to put the Spline IK on it after they are all linked together.
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Old 17-07-2003, 01:13 AM   #6
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Have you looked at reactor yet. If your using version 5 you could just clone the links up the line and simulate it, you could also skin the chain to a reactor "rope" and solve it. But if you don't like the whole solving situation of dynamics, the above suggested should suffice.
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