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#1 |
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Registered User
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Zetman - WIP
Hi 3D artists,
I'm starting a new model designed by Masakazu Katsura, Zetman: ![]() ![]() My workflow will be: head + body modeling in 3dsmax then details sculpting in Zbrush. Shaders, lighting, rendering in Mental Ray. See you next week end ![]() Last edited by 1k0; 23-04-2012 at 11:25 AM.. |
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#2 |
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Registered User
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The body has grown from the neck!
Next step: improve the model by moving some vertices to give the character a better shape. ![]() |
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#3 |
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Registered User
Join Date: Jun 2010
Location: Valencia, Ca
Posts: 573
Thanks: 22
Thanked 22 Times in 22 Posts
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Very, very nice modeling. Can you post the reference images?
Sean |
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#4 |
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Registered User
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Thanks,
You'll find reference images in the original mangas and sketchbook from the author ![]() It's a bit hard to decide what shape to give for each part of the body as the design of the character is evolving through the pages and story. Upper body part sculpt process almost done: ![]() ![]() ![]() I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result for now. |
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#5 |
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Registered User
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This is looking sweet. I love his intense look. Did you do most of the modelling in 3dsmax?
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#6 |
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Registered User
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Yes, most of the modeling process is done in 3dsmax, Zbrush is only used to add extra details to the base mesh.
I had some problems with Multi ID materials and displacement inside Zbrush but I'll figure out a different way to get what I really want next time I'll work on this model. The fail XD : ![]() Some render tests with Mental Ray: ![]() ![]() ![]() Here you can watch turntable made last month: http://vimeo.com/24159628 Now the model has a better rounded back, but this part of the model doesn't need as much attention as the front body as we won't see it in the final animations. I'm open if anybody have a displacement map creation method for multimaterial ID mesh in Zbrush. I've a kind of weird way to do it, but I'd like to keep a clean way. Just need it to create independant displacement map for each ID/polygroup, maybe I didn't RTFM enough ^^ Last edited by 1k0; 13-06-2011 at 03:43 AM.. Reason: forget a video link |
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#7 |
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Registered User
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Still some problems, but the show must go on
![]() Experiencing new workflow between Zbrush and 3ds max/Mental Ray. I had to remade the unwrapping to get proper UV's that fits what I need. The model sculpt, retopology, reprojection is over, now I need to fix a ugly seam in the displacement map by tweaking it on the model with the help of Z-App link (I felt in love with that plugin). For now I can only post my bump and displacement map intensity value tests I made after my brain exploded a couple of time ^^ Arch&Design: ![]() SSS: ![]() ![]() See you next week end! |
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#8 |
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Registered User
Join Date: May 2011
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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one word, wonderful !
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#9 |
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I use Blender!
Join Date: Nov 2007
Location: Catalonia
Posts: 2
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Thanked 1 Time in 1 Post
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Amazing work!
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#10 |
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Registered User
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Thanks!
Learning SSS (I'll never stop that XD): ![]() Here comes the color and a bit of life ![]() ![]() ![]() ![]() ![]() ![]() Rough colors turntable: http://vimeo.com/26293529 The final scene will take place under the rain ![]() What to do next for this character: - complete textures, - Rig, - Skin, - More compositing test ![]() See you next time! |
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#11 |
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Neil_01
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i think his chest looks a little flat some what.. but other than that.. its an impressive piece of work.. love all the sss renders you put up...
__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#12 |
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Registered User
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You're right and it's not the only mistake
![]() Texturing process done at 98% I'm working on a water drop map, particles, scatter objects to put on the character for next week end then I start the modeling of the environment. Last 2 test renders: ![]() ![]() |
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#13 |
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UNCH UNH Yehhh....
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I don't usually frequent this part of the forum. But when I saw this thread I had to click. GREAT JOB ON JIN, DUDE!
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#14 |
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Neil_01
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i like the new renders..
__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#15 |
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Work, art and videogames
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GOOD F'n work on this man.
__________________
"Life is like a video game that you have to play seriously. You can't just push the start button if you fail and come back in with everything you know or everything you have gained over a period of time." ~Newhere~ Angel Mars (Nudity) http://forums.3dtotal.com/showthread.php?t=75414 Queen's Blade Vol. 12 ~ Cattleya http://forums.3dtotal.com/showthread.php?t=62172 Dominance War V - God Of Enlightenment: http://forums.3dtotal.com/showthread.php?t=82875 |
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| Tags |
| 1k0, 3dsmax, manga, zetman |
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