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#16 |
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Registered User
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Thanks
![]() A little update to say I'm nearly done with the environment modeling process, 2 out of 3 sets completed! For the last one I'll use Ghost town to help me (the last 2 images are tests from it) ![]() ![]() ![]() ![]() See you! |
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#17 |
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Registered User
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It seems I totally forgot to update this WIP thread ^^
Main reason is that I didn't worked that much on the organic parts of the project, I passed a lot of time on hard surfaces models and texturing process, anyway here are the last render tests: Wetmaps inside Pflow: ![]() The test in motion The normal bump problem I had is finally fixed, somehow Zbrush didn't merged the Uv's when I re-imported my model in 3dsMax. Before: ![]() After: ![]() I will soon come back on the maps for this character to update them. 5th shot environment: ![]() ![]() Wet ground shader test: ![]() Image taken from this video test I think that's all for the resume See you next week-end.Last edited by 1k0; 03-04-2012 at 01:37 PM.. Reason: image link changed |
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#18 |
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AnArmAtion
Join Date: Feb 2010
Location: India
Posts: 28
Thanks: 0
Thanked 4 Times in 4 Posts
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nice work..
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#19 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 138 Times in 132 Posts
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That last image with the rain shader looks brilliant!! I love the lighting and reflections
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#20 |
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Registered User
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Thanks
![]() Here comes the 2nd character: ![]() I made that image to help me see where I had to change vertex connections to get a better topology and then: ![]() ![]() A turntable of his weapon, some pieces have been scaled up since the upload of this video: http://vimeo.com/40130148 Some tweaks on the eyes and the character will be ready for hair creation! Then will come the rest of his body. |
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#21 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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The teeth render looks awesome, and also the rainy takes. There's a lot of work here, congratulations!
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#22 |
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Registered User
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Thanks
![]() I made some tweaks in the topology around the mouth and nose area and worked on a better shader (I guess!) on the eyes: ![]() ![]() |
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#23 |
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Registered User
Join Date: Apr 2011
Location: Germany
Posts: 622
Thanks: 70
Thanked 96 Times in 96 Posts
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wow i love these eye renders!
great job |
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#24 |
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Registered User
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Thanks Fynn!
Here is (I guess) the final topology for Koga's face: ![]() The past 2 days were almost fur creation for eyebrows (eyelashes were easier) I had a lot of bugs, not so much crashes but I finally got a workflow to have control over that furry part. I'll work on those again when the hair creation come. ![]() How it should look: ![]() NOW, it's time to finally model the rest of the character, I didn't wanted to move on until I was happy with the face. |
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| Tags |
| 1k0, 3dsmax, manga, zetman |
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