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#1 |
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Char WIP: Female Egyptian Fighter
She should turn out to me an egyptian fighter, poly count not important yet I intend to model her using all the raw materail need and optimze her later, Think she needs more of a super hero look
oh head not attached
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More picx
More picx
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Would luv get some feed back of what you all think
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#4 |
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Registered User
Join Date: Dec 2002
Location: Poland
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nice, those images are little small, but from what I can see pretty good, I like it
some wires and numbers |
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Bigger images
Bigger images can be found here
http://www.motionpalette.com/picx/PhotoAlbum.asp http://www.motionpalette.com/picx/Eg...ghter/8big.jpg
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More Picx, Need Feedback
Feed me...
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#7 |
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update
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#8 |
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Help
Her sholder pads, waist straps and skirt arnt attached to her body should they be
,nor is her head peace to her back![]()
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#9 |
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Cookiefreak
Join Date: Oct 2002
Location: Lund, Sweden
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Looks cool. She reminds me of the gals in The Mummy...that second part. Waiting for texture n rig
!
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#10 |
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Join Date: Oct 2002
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Crazy design, I love it. Whats her poly count?
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Goj, thanx shes about 2300, trying to get her closer to 2k
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#12 |
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Cookiefreak
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Accessories don't have to be attached to the body. Of course this can depend on the engine that runs the model but most engines todeay should support this since I know that Quake III does.
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Emperor thanks for the info, I may leave the sholder pads off the final design altogether, replace it with a big tat, got my book on egypt out and should have her unwraped and textured within 2-3 dayz... I hope
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#14 |
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Nice, she looks like she could be one of the nubian fighters in Unreal 2k3. Except that they have a little more clothes on.
Keep it up man.
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#15 |
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you might wanna lower the polycount, try to get it around 1800.
and ssssshhhhh goj, i would love to see this ingame as it is. It would be better without those little plates on her tits though ![]() |
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