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Old 07-06-2011, 07:13 AM   #1
mucsiattila
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Bathtub

Hi!

This is my recent work for portfolio, a lowpoly bathtub.
1588 tris total
diffuse map, specular/glosiness value map, specular color map, normal map, bump map (all 2048x2048 just in case)

C&C welcome
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Old 08-06-2011, 01:10 PM   #2
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There isn't much to say really. It's a dirty bathtub. It looks fine.

But as a portfolio piece, I don't think it's going to impress anyone. I mean, this is a perfectly well-executed tub for sure, but no one is going to jump out of their chair when they see it. Not because of any lack of skill, but because of the subject matter and presentation.

Here are some suggestions:
1) If you want to demonstrate your visual creativity, make a bathtub with an interesting design/theme... an ornate gold-trimmed tub full of blood for a vampire lord... or break the side out and have a dead body spilling onto the floor... or an HR Geiger tub. This will show that you can build and design "normal" objects to fit a theme.

2) If you want to demonstrate technical competency, then make it technically impressive. Make the same tub using only 500 triangles. Write a custom shader that REALLY makes it look like porcelain. Fill it with realistic water and a floating rubber duck.

3) If your intent is to demonstrate prop-modelling and set-dressing for a realistic modern game (like COD), then you should make this part of a bigger scene. Make the whole bathroom with a sink and toilet and towel rack and medicine cabinet, etc etc. And make it visually cohesive.

Good luck!
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GreatBuzzy! Thank you:
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Old 08-06-2011, 07:20 PM   #3
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^^ that

my main issue is that the scale of the lumpy bits is way too high and the bump is also too pronounced. because of this it's hard to figure out whether it's a rusty enamelled bath or a porcelain one with stuff spilt on it.
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Greatpoopipe! Thank you:
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Old 09-06-2011, 05:45 AM   #4
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Whoa! Thanks guys!
Buzzy! I think I will pick option 3 (I have to demonstrate my modeling and texturing in low poly)
Poopipe! Yes, I need to redo the maps
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Old 09-06-2011, 06:54 AM   #5
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I like it. The feet look good.
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Old 09-06-2011, 12:23 PM   #6
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Thank you I have sculpted it in ZB turned it turned to low poly. Unforunately some of the details lost becouse of the texture size.
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Old 09-06-2011, 07:57 PM   #7
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looking good!

I agree with Buzzy, and also I think that the overflow preventing thingy on the inside (rounded stuff with holes in it) should be deleted completely and bake it in to the normal map. The triangle count of that cylinder is really low, and it shows that this bathtub is really just a lowpoly model. If you delete it, and bake it in, it would be perectly rounded..

Baked should look fine, but if its not, u can always manipulate the design of that overflow preventing thingy in a way that its a bit more flat, and can be baked.
also saves triangle count

keep up the improving!
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Old 10-06-2011, 06:50 AM   #8
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Thank you, és köszönöm!

I will redesign the mentioned parts this weekend, and will repost this all. And I will make the diffuse a bit brighter. I think it is too dirty. What do you think guys?

Cordero! I checked your website. Great works!
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