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#1 |
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Registered User
Join Date: Jun 2006
Posts: 40
Thanks: 2
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Max 2012 viewport texture smoothing
Hey guys, I'm looking for a way to Disable texture smoothing in the viewports of Max 2012. I've got some pretty small textures that I'm using for reference on planes and i need to retain there blocky ( pixelated) look and feel.
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#2 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
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Well you could disable Nitro and go back to Direct3d Hardware Shading....
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| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | |
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#3 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
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... with raw Direct3d you can make some configurations for your textures like the texture resolution.
But I think there is a trick. Mulitply the size of your texture image in Photoshop or something ( that raises the number of pixels) so 3ds Max does less smoothing on your texture ![]() This may work.
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | Last edited by Pablo Ferro; 15-06-2011 at 12:48 AM.. |
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| GreatPablo Ferro! Thank you: | Andrew75 (15-06-2011) |
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#4 |
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Registered User
Join Date: Jun 2006
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Thanks man,
i think its a real shame we can't have so much control over these things in such an expensive program. ( Edit: actually this is what i was looking for, thought they removed it) Last edited by Andrew75; 15-06-2011 at 12:54 AM.. |
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#5 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
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Thanked 17 Times in 13 Posts
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Yup. I tossed away my 2012 trial and kept with my beloved 2011. The Nitrous viewport was a little bit of a scam and a deception for me
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | |
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#6 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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Nitrous is fricking awesome if you have a gtx580, less so on older cards.
Whichever way you look at it though, it still performs ten times better than 2011 |
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#7 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
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Thanked 17 Times in 13 Posts
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Don´t get me wrong. Nitrous has been the best view port improvement since years but I feel my 2012 x64 trial had some serious bugs with my rig (vanishing objects, translation errors,material editor loading slow as s***) . Maybe just because I have an over-clocked video card and my hard drive is years old.
I definitely ´ll try the corrections in the Service pack. But I´m not upgrading until I´m convinced this works flawlessly on my rig.
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | |
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#8 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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i wouldn't have gone to 2012 if I'd had a choice but the new job came with new software.
post hotfix its usable (hotfix will install on the demo), the owrst viewport errors i get at work are flipped normals on objects you have made an instance of and that goes away when they're selected. service pack is out now - I've not installed it yet due to still being halfway through a project but it sounds positive (if they've admitted to that many bugs, imagine how many they've actually fixed)bugs |
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#9 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
Thanks: 1
Thanked 17 Times in 13 Posts
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Haha that´s true.
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | |
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