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Old 15-06-2011, 12:33 AM   #1
Andrew75
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Max 2012 viewport texture smoothing

Hey guys, I'm looking for a way to Disable texture smoothing in the viewports of Max 2012. I've got some pretty small textures that I'm using for reference on planes and i need to retain there blocky ( pixelated) look and feel.
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Old 15-06-2011, 12:40 AM   #2
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Well you could disable Nitro and go back to Direct3d Hardware Shading....
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Old 15-06-2011, 12:45 AM   #3
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... with raw Direct3d you can make some configurations for your textures like the texture resolution.

But I think there is a trick.

Mulitply the size of your texture image in Photoshop or something ( that raises the number of pixels) so 3ds Max does less smoothing on your texture

This may work.
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Last edited by Pablo Ferro; 15-06-2011 at 12:48 AM..
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GreatPablo Ferro! Thank you:
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Old 15-06-2011, 12:52 AM   #4
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Thanks man,
i think its a real shame we can't have so much control over these things in such an expensive program.
( Edit: actually this is what i was looking for, thought they removed it)

Last edited by Andrew75; 15-06-2011 at 12:54 AM..
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Old 15-06-2011, 01:01 AM   #5
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Yup. I tossed away my 2012 trial and kept with my beloved 2011. The Nitrous viewport was a little bit of a scam and a deception for me
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Old 25-06-2011, 02:37 PM   #6
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Nitrous is fricking awesome if you have a gtx580, less so on older cards.

Whichever way you look at it though, it still performs ten times better than 2011
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Old 25-06-2011, 03:02 PM   #7
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Don´t get me wrong. Nitrous has been the best view port improvement since years but I feel my 2012 x64 trial had some serious bugs with my rig (vanishing objects, translation errors,material editor loading slow as s***) . Maybe just because I have an over-clocked video card and my hard drive is years old.

I definitely ´ll try the corrections in the Service pack.

But I´m not upgrading until I´m convinced this works flawlessly on my rig.
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Old 25-06-2011, 03:25 PM   #8
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i wouldn't have gone to 2012 if I'd had a choice but the new job came with new software.

post hotfix its usable (hotfix will install on the demo), the owrst viewport errors i get at work are flipped normals on objects you have made an instance of and that goes away when they're selected.

service pack is out now - I've not installed it yet due to still being halfway through a project but it sounds positive (if they've admitted to that many bugs, imagine how many they've actually fixed)bugs
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Old 25-06-2011, 04:27 PM   #9
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Haha that´s true.
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