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Old 05-07-2011, 03:19 PM   #16
Kaiune3D
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Alpha cards or simply extrude the jaw line a couple times and sculpt it in Z.

It really depends on the look your going for. Based on the look you have at the moment I'd go with the extrusion method over the cards.

You have some unnecessary edges on the collar that could be removed with little to no change to the shape.
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Old 05-07-2011, 08:50 PM   #17
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I noticed the edges on the collar too, I deleted them.

Also I changed something on the collar and added a necklace.
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Old 05-07-2011, 08:52 PM   #18
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@Kaiune3D - What do you mean with sculpt it in Z?
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Old 05-07-2011, 09:00 PM   #19
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Sorry zbrush
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Old 05-07-2011, 09:02 PM   #20
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I've never used Zbrush. :S
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Old 06-07-2011, 12:41 PM   #21
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If you're starting out sculpting, I recommend Mudbox.
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Old 06-07-2011, 02:42 PM   #22
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Did some work on the materials, made the hands and a staff.
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Old 06-07-2011, 08:29 PM   #23
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Tweaked a bit on the materials
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Old 07-07-2011, 08:15 AM   #24
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i dunno man, it needs more angels!



looking good btw!
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Old 07-07-2011, 01:41 PM   #25
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Or maybe something like this?
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Old 07-07-2011, 01:49 PM   #26
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You're missing the favourite thing of many catholic bishops...

In the words of Christopher Hitchens "No childs behind left"
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Old 07-07-2011, 02:04 PM   #27
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Old 07-07-2011, 05:42 PM   #28
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In answer to your earlier question, the best way to do a beard (as someone suggested) is with using hair planes. You can make a really nice beard with less than 2k tris (depending on length of course). And with such a massive limit as they've allowed for this, you'll have no problem fitting it in.

Also, a good way to make the character a bit more chess-like might be to give him a bishop hat as typically used in a chess piece.

Lookin good so far, hope this helps
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Old 08-07-2011, 12:29 AM   #29
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I'd say 2K is over the top for the beard, especially if you're suggesting overlapping planes, which is very expensive to render.

I'd model it in, as though it were solid, then use a few planes to add some "fuzz" to it.

However if you're doing something more like styled facial hair, planes would be minimal, and bring it into the texture.
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Old 08-07-2011, 02:19 PM   #30
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My first try on the beard.
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