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#16 |
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Alpha cards or simply extrude the jaw line a couple times and sculpt it in Z.
It really depends on the look your going for. Based on the look you have at the moment I'd go with the extrusion method over the cards. You have some unnecessary edges on the collar that could be removed with little to no change to the shape. |
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#17 |
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I noticed the edges on the collar too, I deleted them.
Also I changed something on the collar and added a necklace. |
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#18 |
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@Kaiune3D - What do you mean with sculpt it in Z?
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#19 |
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Available for freelance
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Sorry zbrush
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#20 |
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I've never used Zbrush. :S
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#22 |
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Did some work on the materials, made the hands and a staff.
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#23 |
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Tweaked a bit on the materials
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#24 |
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Registered User
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i dunno man, it needs more angels!
![]() ![]() looking good btw! |
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#25 |
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Or maybe something like this?
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#26 |
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You're missing the favourite thing of many catholic bishops...
In the words of Christopher Hitchens "No childs behind left"
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#27 |
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#28 |
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Criticism Fairy
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In answer to your earlier question, the best way to do a beard (as someone suggested) is with using hair planes. You can make a really nice beard with less than 2k tris (depending on length of course). And with such a massive limit as they've allowed for this, you'll have no problem fitting it in.
Also, a good way to make the character a bit more chess-like might be to give him a bishop hat as typically used in a chess piece. Lookin good so far, hope this helps |
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#29 |
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I'd say 2K is over the top for the beard, especially if you're suggesting overlapping planes, which is very expensive to render.
I'd model it in, as though it were solid, then use a few planes to add some "fuzz" to it. However if you're doing something more like styled facial hair, planes would be minimal, and bring it into the texture.
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#30 |
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My first try on the beard.
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