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View Poll Results: How do the bomb looks? :P
Pretty Good 1 14.29%
good 3 42.86%
bad 2 28.57%
Horrible!! 1 14.29%
Voters: 7. You may not vote on this poll

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Old 19-07-2003, 05:00 AM   #1
DimenX
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Burning rope, leaving ashes behind?

Hi everyone!

I need some help, Im trying to make a bomb with a burning rope, with smoke, fire and ashes....

I have the bomb modeled, is just how to make a good looking rope, the burned rope appearance and the ashes.

I hope someone could give me a help. Thanks


OH!, almost forgot, Im using 3d studio max 4.2

- DimenX
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Old 20-07-2003, 05:09 AM   #2
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well there's a few ways to approach this

if you want a burnt rope left over after the spark goes over it then you can use an animated texture along with some modifier that distorts the geometry in its wake. you can use a particle system that travels the length of the rope to simulate the spark

if you're looking for something where what's burnt turns into cinder and ash and falls down, then you can create something like a loft, and animated it shrinking. as its shrinking use an animated texture and perhaps noise to simulate the tip where its burning. finally use 2-3 particle systems, maybe one to simulate the sparks and 1-2 to simulate the ash particles, bind them to gravity and have them fall on something like a deflector as the floor.

this can get pretty complicated, so i'd recommend reading up on these topics in max help

- particle systems
- space warp binding
- lofts
- procedural textures and animating them
- deflectors

good luck

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Old 20-07-2003, 04:02 PM   #3
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Thanks man, that will help a lot, im going to try it when I get done the rope/fuse
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Old 21-07-2003, 05:48 AM   #4
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I got the rope

Hi, I finished the rope, but, im not really convinced of it, I need some suggestions
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Old 21-07-2003, 06:55 AM   #5
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I got this one too, but i cant twist it more, and, omg its 40,000+ polygons!!, my pc almost froze!

I made this one this way:

1 cylinder of 1 radius, height=500, height segments=200 (max), textured and bumped
cloned 4 of it, so now i have 5, put it togheter, union with boolean, adjust the pivot and twist 2k angle, converted to editable mesh, cloned 2 of it, so now i have 3, put it togheter, union with booleand, adjust pivot and twist again....
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Old 21-07-2003, 04:21 PM   #6
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I know pretty much nothing about modelling e.t.c so i cant really offer any advice, except to say i think that #1 looks the best.
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Old 21-07-2003, 06:30 PM   #7
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Any comments are welcome.

I finished the complete bomb, but I want to make it better, need advice.
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Old 22-07-2003, 07:42 AM   #8
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Another Scene!
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