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Old 29-07-2011, 10:22 PM   #1
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Problem with MeshSmooth

Hello, i'm trying to do a car with 3Ds max, and when i've clicked on "MeshSmooth" this shape come up:

MeshSmooth disabled: http://img694.imageshack.us/img694/8...thdisabled.png

MeshSmooth enabled: http://img651.imageshack.us/img651/9...othenabled.png

Someone can help me?
Thanks!
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Old 29-07-2011, 10:56 PM   #2
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you have one large multi sided face somewhere -get rid of it
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Old 30-07-2011, 08:15 AM   #3
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Quote:
Originally Posted by 3DsBeginner View Post
Hello, i'm trying to do a car with 3Ds max, and when i've clicked on "MeshSmooth" this shape come up:

MeshSmooth disabled: http://img694.imageshack.us/img694/8...thdisabled.png

MeshSmooth enabled: http://img651.imageshack.us/img651/9...othenabled.png

Someone can help me?
Thanks!
post wireframe without smoothing - we'll circle the edges that you don't need
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Old 30-07-2011, 12:49 PM   #4
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Quote:
Originally Posted by rocneasta View Post
post wireframe without smoothing - we'll circle the edges that you don't need
Wireframe; Perspective view: http://img231.imageshack.us/img231/7...ectiveview.png

Wireframe; Side view: http://img163.imageshack.us/img163/8624/leftview.png

Thank!

Last edited by 3DsBeginner; 30-07-2011 at 01:00 PM..
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Old 30-07-2011, 12:55 PM   #5
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Quote:
Originally Posted by rocneasta View Post
post wireframe without smoothing - we'll circle the edges that you don't need
Wireframe; Perspective view: http://img231.imageshack.us/img231/7...ectiveview.png

Wireframe; Side view: http://img163.imageshack.us/img163/8624/leftview.png

Thank!



"Sorry, connection problem"

Last edited by 3DsBeginner; 30-07-2011 at 01:01 PM..
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Old 30-07-2011, 01:03 PM   #6
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you must maintain constant edge flow especially on smoothing areas - in flat areas you can have topology of marilyn monroe but due to it's being a flat surface and smoothing process not affecting it, it doesn't matter.

Secondly you shouldn't have as many edges per that curve, too much since if smoothing process only acts from one edge to another - more edges you'll get limiting effect of smoothing and not the opposite

Thirdly use turboosmooth as it's more optimised

I've attached rough paintover as promised, but i highly recommend you leaving 1 edge and getting rid of 4 to it's side, then leaving 5th and getting rid of another 4 and so on. Nicer smoothing and less topology to worry with since you must have edge flow - more edges more work, more possible errors
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Old 30-07-2011, 01:49 PM   #7
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Quote:
Originally Posted by rocneasta View Post
you must maintain constant edge flow especially on smoothing areas - in flat areas you can have topology of marilyn monroe but due to it's being a flat surface and smoothing process not affecting it, it doesn't matter.

Secondly you shouldn't have as many edges per that curve, too much since if smoothing process only acts from one edge to another - more edges you'll get limiting effect of smoothing and not the opposite

Thirdly use turboosmooth as it's more optimised

I've attached rough paintover as promised, but i highly recommend you leaving 1 edge and getting rid of 4 to it's side, then leaving 5th and getting rid of another 4 and so on. Nicer smoothing and less topology to worry with since you must have edge flow - more edges more work, more possible errors
Ok, thanks, but... How can i add that edges? (the "red" edges i mean)
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Old 30-07-2011, 01:52 PM   #8
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edge extrude or simply select the edges and Shift+MOVE tool in the desired direction

only problem is that you have to delete the polygon that now doesn't have those edges

OR

you can just use CUT tool with edge or vertex selection and cut that polygon surface as in the paintover
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Old 30-07-2011, 02:03 PM   #9
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edge extrude or simply select the edges and Shift+MOVE tool in the desired direction

only problem is that you have to delete the polygon that now doesn't have those edges

OR

you can just use CUT tool with edge or vertex selection and cut that polygon surface as in the paintover
Nice, thanks.
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Old 30-07-2011, 02:10 PM   #10
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np, good luck with the car
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Old 30-07-2011, 08:09 PM   #11
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connect is better than cut - less room for error
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