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#1 |
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Anil Ayaz
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Holding A sword
okay, i must model-rig-animate a character with a two handed sword.Planing to use biped for rigging however im not sure which way is the best for such a character.
I ll model sword as an element of my character mesh and locate it in right hand of my character then try to locate the other hand in right position while animating? i dont think its so accurate but hmm dont know. modeling character and sword as different meshes, attaching sword to right hand of my biped? Or is there a safe way to attach a seperate sword model to my character in unity? lets say what is the most common and safe way to do such a thing? its kinda urgent, fast responses will make me pleased. thanks!
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#2 |
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Registered User
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if you are using 3ds max, you can use link constraint to do the shifting of the sword. That's the easy way to do it, of course that sword must be modeling as a separate mesh.
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#3 |
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Dutchy of dutchnessness.
Join Date: Apr 2006
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Just position the sword in the right place on its hand, wrap the fingers around it, and parent the sword to the palm of the biped.
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#4 | |
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Anil Ayaz
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Quote:
i can link it to only 1 hand ok however i want other hand holding the sword too. and i want to animate it with a soft, fluent way.
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#5 |
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Registered User
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ok, are you using biped, right?
So, if you click on the R_Hand, and "Layers" in Motion Panel, it has a field called "Retargeting", in this field you can "attach" the hand to an object and you can animate this object, doing that, the hand will follow the object, like a link, do you kown what I mean? You can do it for another hand as well. take a look: ![]()
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Okey-doke, Henrique Melo | Digital Artist portfolio | facebook | twitter [Hide not your talents, they for use were made.] Last edited by pedepano; 09-08-2011 at 11:12 AM.. |
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#6 | |
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Anil Ayaz
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Quote:
i have never used this before, how to attach it to another mesh with this tool? if do so, hand will follow other mesh right? if its not a problem would you please tell me the progress step by step thanks a lot
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#7 |
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Registered User
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ow, I'm sorry.. it's not Retargeting in Layers panel... the right method to do it, is in Key Info panel... I gonna show you how you can do it:
![]() 1: open the Key Info panel. 2: click on the "+" in IK 3: create a key, to do it, click at Set Key button at Key Info panel. 4: change the IK Blend to 1.0, select your object clicking on pick icon and change the target to "Object". now the hand is linked to your object... you can animate the IK Blend to 0.0 for "unlink" the hand of the object. I hope it can help you and i'm sorry for the low-res image. lol
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Okey-doke, Henrique Melo | Digital Artist portfolio | facebook | twitter [Hide not your talents, they for use were made.] Last edited by pedepano; 09-08-2011 at 11:40 AM.. |
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#8 | |
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Anil Ayaz
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Quote:
Mate, it works perfectly thank you a lot! now i have no more worries about my rigging-animating progress so able to keep modelling in peace haha ![]()
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#9 |
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Registered User
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you're welcome mate!
enjoy your animation now.. hehe |
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| Greatpedepano! Thank you: | OcheevaSithis (09-08-2011) |
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#10 |
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Neil_01
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why not just use a dummy object.. bind that to the hand... and then urr bind the sword to the same dummy object..
or an ik solver.. or something..
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#11 | ||
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conscientious objector
Join Date: Sep 2007
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Quote:
Quote:
Last edited by poopipe; 11-08-2011 at 06:38 PM.. |
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