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#1 |
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the human centipede
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Hey,
Time to pick up 3D Modeling again. So I've been doing some thinking and I really think I'm gonna concentrate on modeling characters since of the different things I've modeled I find characters the most interesting, not just the modeling itself but designing, unwrapping,rigging etc as well. I guess this could be called my Character improvement thread because its not like I'm any good at it at the moment. Got nothing to post at the moment but this is the place I'm gonna dump all my fails for now. Oh and if there is something to criticize about, fire away I wont mind ![]()
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"I found a solution that I honestly think will work out best for one of both of us" Last edited by StefanC; 04-01-2012 at 08:24 PM.. |
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#2 |
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Wait, whut?
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get crackin dude.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#3 |
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the human centipede
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Hey,
So here goes, still got to model the arms, hands and clothing, I'm already working on the face in an other save but not yet ready for showing. Still got to fix a ****load of triangles at the shoulder/neck/breast area. ![]() Oh and due to weird shadowing at her butt-crack I used shaded mode when taking screenshots from the back ![]() Criticize away ! ![]()
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"I found a solution that I honestly think will work out best for one of both of us" |
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#4 |
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the human centipede
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Hey,
Little update, removed triangles at shoulder/neck/breast area and added a Belt with a piece of cloth sticking out (boxer like underwear): ![]()
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"I found a solution that I honestly think will work out best for one of both of us" |
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#5 |
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Persian Guy
Join Date: Nov 2009
Location: Iran
Posts: 222
Thanks: 2
Thanked 3 Times in 3 Posts
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great!! front is ok, its so good, think about the back! hip has anatomic problem. her back should be shorter, and hip get higher/ make a shelf with hip
thats all, youll hit it \m/Last edited by mohammadyashar; 22-08-2011 at 09:58 PM.. |
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#6 |
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the human centipede
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Thanks for your comment !, I would love to agree with you but the thing is, is that I used blueprint images from 3d.sk in the viewport and the hips, back, stomach, shoulders, neck, literally everything is exactly the same and the female in the blueprint is a real existing woman so I don't understand how you can think that there is something wrong with the position and size of some of the body parts since they are a perfect match with the blueprints I'm using.
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"I found a solution that I honestly think will work out best for one of both of us" |
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#7 |
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Persian Guy
Join Date: Nov 2009
Location: Iran
Posts: 222
Thanks: 2
Thanked 3 Times in 3 Posts
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oh!! sorry! dont take this the wrong way... I just said what I felt.
so theres nothing left to criticize. you know, women are different!! maybe blueprints dont belong to a hot woman, or at least her back doesnt seem so hot as it should look!! ![]() |
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#8 |
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the human centipede
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At the moment I'm working on the clothing, the head is something I will come with later on since I'm not really sure what to do with the clothing. At first I had a general idea of what I wanted but while surfing the web & modeling I change my mind constantly so I think I'm gonna do few different sets of cloths. I don't really mind doing it as its good practice and I have 0 experience with modeling clothing. for 1 of the sets I'm definitely going to use like a neck scarve in combination with a head scarve, oh did I forget to tell that I'm creating a pirate girl ?
![]()
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"I found a solution that I honestly think will work out best for one of both of us" |
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#9 |
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the human centipede
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hey,
another update, added arms, skirt and a top but I still gotta add some stuff here and there. ![]()
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"I found a solution that I honestly think will work out best for one of both of us" |
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#10 |
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the human centipede
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RAWR have to keep redoing parts because I don't like the way they turn out both topology wise and just how it looks in general
gonna do my 5th redo on the head and going to redo the arms and upper part of the torso till I get it right ! ...
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"I found a solution that I honestly think will work out best for one of both of us" |
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#11 |
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the human centipede
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Hello,
More of the same ****, I've redone the hands, torso and legs, the rest is the same. At the moment she looks like a whore ... I hope that once I've added the head, weapons (gun & sword) and other accessories that she looks better. ![]() C&C is welcome.
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"I found a solution that I honestly think will work out best for one of both of us" |
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#12 |
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the human centipede
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Low poly stone rumble pile thingie, I was playing around with the advanced painter plugin.
![]() ![]()
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"I found a solution that I honestly think will work out best for one of both of us" |
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#13 |
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the human centipede
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Hey,
update on the character, added the head, hair, and 1 of the 3 weapons she will carry. I'm not really happy with the head, could you guys give me some tips on how to improve ? ![]() ![]() ![]() ![]() C&C is welcome
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"I found a solution that I honestly think will work out best for one of both of us" |
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#14 |
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Registered User
Join Date: Nov 2011
Location: DK
Posts: 30
Thanks: 0
Thanked 1 Time in 1 Post
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Yeah the head or the face is allwas hard at first.. Take a picture of someone you know from different angels and study it a bit and compare it agains your model.
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