|
|||||
|
|
#1 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
|
Ultimate Defense
Game Art Challenge 08 Subject – Ultimate Defense ![]() Thread Naming: Your Name – Ultimate Defense Keep all questions in this thread All hands on deck, all hands on deck. Threedy is under attack and with the main office away at Siggraph, the best thing we can do now is defend ourselves till they get back. We need to board up the windows and stock pile our weapons. The good news, our weapons or upgradable, as well as the structures we hide behind. Just need to figure out how these new razzle dazzle weapons work. Try not to shot your eye out. Some may say we are scared little cowards for hiding, but I say, hiding is hard work. Lets make hiding, look good. DUE DATE: September 11th, 11:59 pm GMT - SUNDAY Idea: Create a 3 stage weapon or 3 stage defensive structure. Your weapon or structure must be basic to start (example: a simple pistol or fence), then have 2 stages that increase their defensive power. Which you choose to create is up to you. What time frame these objects are from, is up to you. All stages must share the same texture sheet. Poly limit: 10,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 10,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit. Textures: -1 x 1024 Color Map -1 x 1024 Reflection Map -1 x 1024 Specular Map -1 x 1024 Specular Color Map -1 x 1024 Normal Map -1 x 1024 Bump Map -1 x 1024 Opacity (transparency) Map -1 x 1024 Glow map -1 x 1024 Glossiness map. You can not chop it up into multiple smaller textures. Textures can be hand-painted or you can use photographic sources. Do what you do. Pedestals/Stands: You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic. Restrictions: -Joint entries are prohibited for this challenge -Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works. -There are no lighting restrictions. -All Game/Render Engines are allowed. -You must create a W.I.P Thread to show off your work in progress. Final Pictures: Required In The Final Post (1 post per entry): - 1 x Winning shot. This image should consist of your piece depicted in its most awesome angle. - 1 x Beauty shot of your piece. Feel free to put multiple angles of your piece or just one big version or your piece on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you. - 1 x Construction shot of your piece. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. - 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet. - Concept Sheet (if you have one) Good luck everyone! BiG ToE. |
|
|
|
|
|
#2 |
|
Dr. Hula
|
Interesting
!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
|
|
#3 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
Thanks: 21
Thanked 53 Times in 50 Posts
|
No vehicle option mate? Would be nice to have in there too...
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
|
|
|
|
|
|
#4 |
|
Dr. Hula
|
A vehicle can be a weapon too right
![]()
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
|
|
#5 | |
|
Registered Abuser
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 586
Thanks: 15
Thanked 17 Times in 17 Posts
|
Quote:
![]()
__________________
|
|
|
|
|
|
|
#6 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
|
it all comes down to how you look at a weapon.
|
|
|
|
|
|
#7 |
|
Registered Abuser
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 586
Thanks: 15
Thanked 17 Times in 17 Posts
|
People are always giving my weapon funny looks.
__________________
|
|
|
|
| GreatThe Prime! Thank you: | BiG ToE-3DT (12-08-2011) |
|
|
#8 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
|
I understand where you are coming from.
|
|
|
|
|
|
#9 |
|
Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
|
I think vehicles should be allow, I see no reason why not. As long as it is made for defense.
Siege Tanks in Starcraft are great defensive units. Artillery, catapaults, and ballistas are all used for defending. |
|
|
|
|
|
#10 |
|
Neil_01
|
so i get it. three stages. so like stage 1 could be - create a madagascan bamboo plant..
stage two could be ground it down and vapourise it and store in canisters.. and like stage three could be using projector rockets to deploy the sciniade based aerasol weapon..
__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
|
|
|
|
|
#11 |
|
Dr. Hula
|
More like have a bamboo plant that acts as a wall. 2 put spikes on it. 3 add some electric wires, cctv cams and fixed machine guns on top...
![]()
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
|
|
#12 |
|
Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
|
Haha, nice Neil.
Think of it like a Pokemon, with 3 stages of evolution, each more advanced and powerful than the previous. ![]() |
|
|
|
|
|
#13 |
|
Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 367
Thanks: 4
Thanked 15 Times in 15 Posts
|
Can it be Organic? (IE evolving sarlacc pit)
|
|
|
|
|
|
#14 |
|
Dr. Hula
|
Yeah, as long as it is a weapon/building/vehicle aimed for defense, it can not be a character or creature, that is like the rule...
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
|
|
#15 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
|
sure.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|