|
|||||
|
|
#1 |
|
Registered User
Join Date: Mar 2011
Posts: 115
Thanks: 2
Thanked 4 Times in 4 Posts
|
Ultimate Defense-AlucardAssassin
Just a placeholder for now...will start work soon
![]() Thinking along the lines of a sentry robot/turret. If that fails, will probably go with a wall ![]() |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Mar 2011
Posts: 115
Thanks: 2
Thanked 4 Times in 4 Posts
|
Upppdddatte!
Have begun sculpting....and I am currently debating whether to sculpt or hard-surface the mechanical bits. I'm leaning towards modeling....but I want to know what you guys think. All thoughts are appreciated!
Thanks! |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Well I have been playing with the hard surface sculpting in zbrush. It is great but! It might be a little difficult to bring down to low poly depending on how detailed you go and how many little bits and pieces you put in.
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#4 |
|
Registered User
Join Date: Mar 2011
Posts: 115
Thanks: 2
Thanked 4 Times in 4 Posts
|
Thanks for that, but I find Zbrush hard-surface rather difficult. Plus I'm bad at it! But yeah, I'm thinking just plain old hard-surface modeling. I need practice with that anyways.
Edit: I have come up with a name....it shall be christened the Fortified Artillery Tank Mech, or Fatman. Last edited by AlucardAssassin; 15-08-2011 at 11:29 PM.. |
|
|
|
|
|
#5 |
|
Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
Thanks: 0
Thanked 4 Times in 4 Posts
|
what that in the middle? it looks interesting.
![]() |
|
|
|
|
|
#6 |
|
Registered User
Join Date: Mar 2011
Posts: 115
Thanks: 2
Thanked 4 Times in 4 Posts
|
That in the middle is the organic, or 'bio', part of the biomechanical combat system that is Fatman.
![]() |
|
|
|
|
|
#7 |
|
Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
Thanks: 0
Thanked 4 Times in 4 Posts
|
nice name for Fatman.
![]() |
|
|
|
|
|
#8 |
|
aka E4sY_506 (xbox live)
Join Date: Mar 2008
Posts: 394
Thanks: 11
Thanked 3 Times in 3 Posts
|
If you use the clipping brushes in zbrush and a bit of the trim dynamic brush you can get some pretty good results as far as hardsurface.
__________________
3D ArTisT - What I'm Working On - - DW 5 - - Fanatic Soldier -- Sci-fi Cop - -Army Of One- - Sci-fi Marine - - Conscript - - Thoughtful Alien - - Club Girl - |
|
|
|
| GreatE4sY! Thank you: | AlucardAssassin (22-08-2011) |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|