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Old 22-08-2011, 07:25 AM   #1
Harbinger
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Rocketeer Critique Apprieciated

My reference sheet



My past WIP-








Rocket Pack:







My Current WIP:







look at the model from a distance i plan remodeling the boots and pants.

What do you guys think I about the overall look?
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Old 22-08-2011, 11:46 AM   #2
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I looks Good, Nice and clean mesh I wills say though his helmet almost looks a bit "Thin" like the metal on it is not very thick and durable. Also it looks a bit wrinkly I think that has more to do with just straightening up your lines. Otherwise you are doing amazing, are you going to ZB this baby at all?
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Old 22-08-2011, 12:45 PM   #3
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The "wings" should wrap a bit further round the helmet than you have at the moment, but its looking good, keep it up
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Old 22-08-2011, 06:14 PM   #4
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thanks Rych and Krallis. I will post more WIP. I will be zbrushing this. Thinking about giving him battle damage.
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Old 29-08-2011, 06:15 AM   #5
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Hey guys:

Here's an update. I decided that I'm going to modify the look of the original to the best of my creativity. I'm taking referenced parts and concepts from looks that I think would be a cool elements. Looking at the backpack, I'm think about adding some more elements to it. Also I changed the long boots to combat boots. I took away the parachute pants and thinking about giving him cargo pants. Let me know what you think about the direction this going.
















This is leather jacket ref I'm using :



and the boots:

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Old 01-09-2011, 09:43 AM   #6
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Cool progress. I like how you payed attention to all those tiny details.
Since you said you want to have some critism... here it is

First thing that bugged me visually is that modern clip at the side of his armor
It's pretty well modeled, no doubt, but it doesn't match the time period of your character. Try to go more with a clip from the 30's.
Second thing that bugged me are theese ultra-crisp edges:
Crisp, sharp edges are cool but if you make two edges beeing too close to eachother the whole cool look will drop away. I suggest to make either less edges or make the distance between two edgeloops that define a crisp edge a bit larger.


This couch is a good example of what I mean. If you look at the sides of the couch the edges are close but not to close resulting in a very smooth transition that looks believable...

Hope that was a bit understandable.
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Greatkogen! Thank you:
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Old 09-09-2011, 06:11 PM   #7
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thank Kogen for the crit. I cool you say that because I thinking about going in a modernize look with keeping the essence. Kinda like what the with the new Thundercats.

I will try to make those changes in my future post.

Here more Recent WIP screenshot:




Almost ready for zbrush

I'm looking to more detail to the thrusters like this:

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