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#1 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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My_Comcept_Arts
This is the thread im maintaining to post in my concept arts. Im a newbie for this subject so i hope to get critiques as much as i can.
------------------------------------------------------------- The first post always contains my latest artwork ------------------------------------------------------------- Last edited by ipranawake; 01-05-2012 at 06:03 AM.. |
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#2 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Hovercraft
This a hovercraft i have designed ... inspired by Syd Mead .....
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#3 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
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Tripolo Residence
This is a sci-fi scene i tried .....
Last edited by ipranawake; 08-09-2011 at 02:09 AM.. |
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#4 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Ferryman
This one ive done some time ago .... a concept for ferryman .... the mythological character .....
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#5 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Atomhawk
This was the character design for 3DTotals Atomhawk challenge
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#6 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Firebuggy
A concept vehicle ..... for military offense .....
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#7 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
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You did a lot of work onto atomhawk's, result is quite impressive but remember this, it's just a simple advice about it, but this can be useful to you:
Anatomy, details and focus zone, all this stuff you'll acquire with experience but something you need to know is that you need to breathe and the image too. What I mean there? Image's not a prison, don't let it shut yourself, it mays sounds weird but it just means that sometimes you've to "clean" your eye and mind from it to get a fresh one, so you can change a bit your point of view on it and correct your previous mistakes. It also means being open-minded, ask people about it and think about their comments. It also means that image is not a trap, you can change =everything= on it (remember that), your past work on it shouldn't be a burden for you, don't be afraid to erase more sometimes, or completly change something. That's just a personal point of view I've got because I can feel the "weight" of an image.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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| Greatwashka! Thank you: | ipranawake (08-09-2011) |
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#8 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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thanks Washka .... for the advise .... Im seriously a newbie for digital arts ,.. So i think i need more and more experience on Light, color, detailing, composition and visual balance on an art work ...
at the moment im taking a lot of time thinking rather than painting when im working on a piece .... and im getting to a corner where i can no more think of any improvement i can do on that .... im just getting stuck at some point .... for example the "Tripolo Residence" ....... I know it needs more work ..... but not sure what ..... i think experience and more inspiration wold do the trick ..... Its same with the Atomhawk as well |
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#9 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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If we focus on Tripolo Residence then, I have a few comments, though comments on artwork are often subjective! I hope they give you some ideas though
![]() - Everything in the image has the same level of detail. To make the painting more interesting you can use much less detail on background objects. This will give a better atmosphere and will make the viewer focus on the main item of interest. For example, the buildings at the back in the gap and above the main area to the right don't add anything to the image and in fact are distracting if anything. Blur them out or just use simple shapes as faded silhouettes to indicate that structures are there - Light and shadow are very important to how a piece will look. In the case of the Tripolo Residence you have the appearance of a primary light coming from behind the piece where the sky is much lighter but the shadows don't match up with that and your secondary light (bounced light) is missing for the most part. This article takes about shadows and light on a face but equally applies to scenes as much as people. You can also have a look at this useful reference which talks about which light colours to use for different times of the day - Having mentioned that the background parts are too detailed, the foreground objects are not really sharp enough to keep you interested. You could do with adding some more defined lines around the place, such as the indentations on the visible top part of the "bridge" as the vagueness is distracting. This may become more or less obvious as you defocus the background elements though - Add something to give a better sense of scale. Right now you have some rocks(?) on the left that look tiny underneath the structure which means that the lights at their base are massive, but then you have taller buildings in the background and a suggestion of long rows of very small windows on the bridge, all of which is messing with my ability to work out what size anything is! Also the buildings(?) on top of the structure to the right are oddly placed and add to the scale confusion. Are they buildings? Are some infront of the others? Are some on top of the bridge structure? It's really hard to tell what's going on so I would dramatically simplify that part to make the scale more obvious or at least less of an issue - The good thing is that you have a solid object that draws the eye into the picture; the bridge. The not so good thing is that it doesn't lead you to anything in particular so there isn't a strong focal point to the painting. I think you just about get away with it here though, so maybe the tidy up will improve things
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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| GreatPerversonality! Thank you: | ipranawake (08-09-2011) |
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#10 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Thanks "Perversonality" ..... for taking that trouble write that long .... And thanks for expressing everything very clearly .....
Im reworking on the artwork right now ...... trying to work out your siggestions. ..... And thank your very much for those references ... really helpful. |
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#11 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Master of Blades
Here is the latest attempt on a character concept. It is a sort of a speed paint.
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#12 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
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It's "breathing" better. Right arm's anatomy is wrong, left needs some corrections too but interesting color tones, like the blades work, KIU.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#13 |
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ignacio197
Join Date: Aug 2011
Location: Madrid, Spain
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I like your Atomhawk design. The lightning is well achieved. I agree with some comments you got regarding the level of detail been very uniform across the whole image, in some cases is too much. Regarding your master of blades, I like the image as well, the blade work is very good, they look very convincing. There is one area in this image which I cant quite get, and it is the bottom part, below the blade in the right hand. I am not sure what it is, I find it confusing, and it seems as if it is in the same plane (looks like he is missing a leg, as if from the waist down the character is flat). Maybe is just my impression.
Good work in here overall! ![]() |
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#14 |
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Compositor, Sri Lanaka.
Join Date: Nov 2009
Posts: 142
Thanks: 7
Thanked 20 Times in 18 Posts
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Thanks Washka and ignacio197 ..... Im glad you guys like it, and I agree with you guys, about all your comments. Many thanks for them. I'm very slow learner when it comes to art, so im kind of desperately struggling on anatomy, composition, lighting, detailing and yeah ... this list will cover like all aspects of a "Great" artwork, but anyway, hope to get better !!
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