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Reliable Moderator
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SMC #25 "Old School Artistry" - Artist Toolset
![]() The Challenge Rules 1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified. 2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter. 4). You MUST include the following details with each submission: A). Software used B). Time spent creating the model. C). A Clay Render of your models. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified. 5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k. 1 image for your wireframes and 1 for your clay combined with a optional beauty render. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable. 8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one. 9). The Winner must email jo@3dtotal.com to claim their prize. 10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize. These rules apply to everybody taking part there will be NO exceptions! Subject: Artist Toolset. Deadline - 10:00PM GMT Friday 23rd September 2011 Description: The traditional tools that artists used to create to artworks can range from paint, pens, ink, brushes to clay, metal, wood or plastincine. Here is your chance to model an old school artist toolset. You could create several paintbrushes with an easel, or you could create a wooden sculpture, in this 2 week challenge the choice as always is yours ![]() Modelling Time: 90 Mins. Prizes: 1st Place - £30 worth of 3DTotal downloadable products & a gold award badge. 2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge. Honourable Mentions - Bronze Award Badges Above All Else Have Fun & Good Luck! My Starter ![]() A very quick starter from me, will have a proper go later. (The lineart is of He-Man by the fantastic deviantart member by the name of deemonproductions).
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#2 |
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rawr.
Join Date: May 2009
Location: Surrey
Posts: 315
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cool topic, CG
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel |
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#3 |
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Registered User
Join Date: Oct 2007
Posts: 91
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Nice topic! Hope to do an entry as well in these two weeks!
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#4 |
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in search of excellence
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loving the topic, hope to clear some things and get to work
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#5 |
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Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
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Yep great topic, i will try to get my creative thinking going, and see what i can come up with.
Nice starter CG, i understand its a fast one but still it looks nice ![]()
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Rolex Daytona - WIP: http://forums.3dtotal.com/showthread.php?t=83457 |
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#6 |
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Reliable Moderator
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Cheers, been playing with Cinema 4D R13 this week, the most amazing new addition is a physical render engine as standard alongside the AR3, and improved camera settings such as DOF and motion blur, it's basically like having Maxwell Render as standard with C4D, it's certainly been keeping me entertained, and i've also just got Time Crisis and the Playstation Move with a gun holster, it's like i'm back at the arcades lol. Also received Monkey Island Special Edition for the PS3 this morning, it was only released Friday
Gonna be racking up some hours playing that gem all over again.
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#7 |
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Registered User
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Yay got my idea. Took me some time, really tough topic. I wonder if anyone will come up with the same concept
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#8 |
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Reliable Moderator
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If I get chance I want to try out a concept I liked the idea of too.
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#9 |
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Neil_01
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hey cool.. i'm in... so gonna do something for this one...
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Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#10 |
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Modoler!
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Hey, here we are with my entry.
CG- I'm not sure if you will see fit my entry with the topic "Old School", if you may disqualify my entry I'm ok with that. Just found funny the idea of mixing and old school palette with it's modern counterpart, and thought it will fit the topic. The pen is copied from wacom intuos reference though. Anyway, I'll try a really old school object, I was thinking in modelling a detailed oil tube. |
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#11 |
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Reliable Moderator
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No that's perfectly acceptable, the meaning of old school meant any art created in media other than a computer, which is ironic as we are using computer's to create said art, but clay, metalwork, woodwork, plasticine, chicken wire, paintings, drawings, charcoal, chalk, crayons, felt tip pens, colouring pencils, all things like that really.
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#12 |
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modonuaght
Join Date: Aug 2005
Location: East Midlands
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saw an image on Google and thought i would mimic it, Okay a very quick entry, which took me longer than anticipated in the post work and texturing, saw this as a good opportunity to play with modo's hair and fur textures.
anyway very simple one from me
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I now have a portfolio. have a look and leave your comments My portfolio |
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#13 |
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Reliable Moderator
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Nicely done, that hair for the brushes has worked a treat.
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#14 |
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Registered User
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Here is my entry for this one. Was fun
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#15 |
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Registered User
Join Date: Jul 2008
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Here's a selection of the stuff that was lying on my desk, not all of it, got far too many types of pens and pencils.
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