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Old 15-09-2011, 06:23 AM   #1
Blendahead30
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Need help for Colt SAA in Max '12

This will be the first piece for my portfolio and my progress has been slow but steady so far. However, I've hit a major snag at the hemispherical part behind the cylinder. It's circled in red in the link.

http://i7.photobucket.com/albums/y28...l/coltwip2.jpg

I'm at a loss as to how to model it. I've tried boolean ops with a sliced regular sphere and a spherified cube but I always get surface artifacts in the turbosmooth (the sphere/cube gets distinct ridges along the corners).

Thanks in advance for advice.
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Old 15-09-2011, 10:51 AM   #2
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Have you tried with just intersecting pieces of geometry? You can turn on a setting in the MR materials, that can smooth out intersecting pieces of geometry in the render process.
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Old 15-09-2011, 11:02 AM   #3
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Poly modeling it in a couple of pieces should work.

Looking at this image as a ref: http://www.gunblast.com/images/Colt_SAA/MVC-181F.jpg

Start with a low poly hemi-sphere which will cover the whole of the piece. Delete polys to make the hole. Chamfer, edgeloop or use smoothing groups around the edges of the hole to maintain the shape when you apply turbosmooth. Give it a test and see what needs to be moved around.

It will take a bit of time to get right but that should work
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