|
|||||
|
|
#1 |
|
Registered User
Join Date: Sep 2011
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
Need help for Colt SAA in Max '12
This will be the first piece for my portfolio and my progress has been slow but steady so far. However, I've hit a major snag at the hemispherical part behind the cylinder. It's circled in red in the link.
http://i7.photobucket.com/albums/y28...l/coltwip2.jpg I'm at a loss as to how to model it. I've tried boolean ops with a sliced regular sphere and a spherified cube but I always get surface artifacts in the turbosmooth (the sphere/cube gets distinct ridges along the corners). Thanks in advance for advice. |
|
|
|
|
|
#2 |
|
Registered Abuser
Join Date: Apr 2010
Location: Staffordshire, UK
Posts: 586
Thanks: 15
Thanked 17 Times in 17 Posts
|
Have you tried with just intersecting pieces of geometry? You can turn on a setting in the MR materials, that can smooth out intersecting pieces of geometry in the render process.
__________________
|
|
|
|
|
|
#3 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
|
Poly modeling it in a couple of pieces should work.
Looking at this image as a ref: http://www.gunblast.com/images/Colt_SAA/MVC-181F.jpg Start with a low poly hemi-sphere which will cover the whole of the piece. Delete polys to make the hole. Chamfer, edgeloop or use smoothing groups around the edges of the hole to maintain the shape when you apply turbosmooth. Give it a test and see what needs to be moved around. It will take a bit of time to get right but that should work
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|