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Old 15-10-2011, 10:41 AM   #16
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i think its not because of the lips but because of the chin
cant wait to see the armor
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Old 16-10-2011, 10:40 PM   #17
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thanks. i'll see the chin along with lips in further progress. as for now a 100'th atempt to make something decent with his helmet. decieded to cut it to ornaments.
here is a start progress - just a mesh to work with
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Old 16-10-2011, 11:58 PM   #18
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Will do a paintover if i get time. lots of potential here.
Keep things clean dude, just refuse to let there be pinches. REFUSE to let it happen ever. at all.
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Old 17-10-2011, 01:13 AM   #19
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Old 17-10-2011, 04:26 AM   #20
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thanks man. its a realy great paintover . i allready see some stuff i will definateley use .
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Old 17-10-2011, 04:45 AM   #21
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I actually did more but was gonna wait to see if you thought anything was useful before posting it.
Here it is, hope it helps.

Basically whenever I look at other peoples projects, occasionally things just click and you can see they are onto something but just aren't being nudged in the right direction.
Always focus on getting curves to flow into eachother THEN focus on adding details like vents and ****.
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Old 22-10-2011, 10:25 AM   #22
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thanks man. the last one is wery inspiring and helpfull. i used some of stuff allready and will use some more later.

here is some more progress.
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Old 22-10-2011, 11:32 AM   #23
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Great work.. Love the little details in the the "masks"
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Old 24-10-2011, 10:17 PM   #24
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Good! Soften up some of those hard edges though. learn to love soft hard surface haha.
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Old 27-10-2011, 11:26 PM   #25
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thanks guys. well its not so easy to soften some of those edges but i softened these who didnt require to remodel half of the ornaments.
did some more cutting and pushing to this helmet. decieded to give him 2-3 pairs of horns in the back and a plate to make it look more of a samurai sumo bot . and started to sketch on paper his whole skeleton cause he will have a full skeleton and a muscle system . so in the end it will have alot of stuff in him and all rigged .
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Old 29-10-2011, 07:42 PM   #26
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Quote:
Always focus on getting curves to flow into eachother THEN focus on adding details like vents and ****.
I could have said that too Sathe...I feel screwed...so I'll add the bushido master's words:
Discipline, concentration and focus!

Liked the "fish" version (#10 & #12) but it's true that he's a bit more "samurai" now.
Seems he has been a bit sathe-anified, don't get corrupted too much by the evilness of da hard smooth side young botadawan.

Gettin' nice Paulius, neck's waiting.
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Old 29-10-2011, 08:17 PM   #27
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New one is looking much more solid man, no need for any paintovers, you goin in the right direction. Hmmm I can see you are at that crutial moment in your learning process where you have ALMOST understood how to block this stuff out but I can tell you are still a bit unsure of yourself, there is messy edges and pinching I would never show in a wip
Watch out for the eyebrows and how they affect the silhouette, sometimes they can have a much greater effect then you wanted and the way his curves are pushing back it doesn't really work having them sticking out. Keep everything tight to the surface as much as possible. Thinks randomly poking out never look good unless it's really a focal point of the design.
Don't expect you to listen to everything I'm saying but trust me when I say I know EXACTLY where you are now and ultimately it's at this point where your skills modeling ability can really explode.
Cheers ****
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Old 29-10-2011, 08:21 PM   #28
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And can I just say man, when you are posting wip, it really make a HUGE difference when you stop accepting showing pinching. Like. It should be a number one rule. NEVER show pinching because we all know if you spend the time you do have the ability to get rid of them so it's really just procrastinating if you don't get rid of them. And a simple pinch can be the difference between things looking awesome or just totally wrong.
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Old 06-11-2011, 01:44 PM   #29
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love the remake.. its well bad 4ss now... although i did cuter version as well.. perhaps you could use it as a female face.. version or something..
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Old 06-11-2011, 01:56 PM   #30
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Sathe - thanks man. i realy apretiate your advice - its realy usefull . thanks again.
Neil_F01 - its not a remake . its a helmet of the robot. here is a video how it will open . now i am working on his bones. will post some shots when i will have some done .
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