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#1 |
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Registered User
Join Date: Aug 2003
Location: Oslo, Norway
Posts: 23
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Some crap I made... (don't take that literally =))
I put up some lousy gallery thing some time ago to show some friends what I'd been doing. Of course, friends never criticize your work, so the only comment I got was "looks cool" =)
Some of it is not game stuff, some of it is just a load of testing, some others again might be a bit too high poly to really be game stuff, but whatever =) The link is http://www.level-d.com/3d-gallery Ehm.. yeah.. that's about it ![]() |
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#2 |
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\o/
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<FAKE EGOPROBLEM>not as good as my gallery, but you're also using Maya... so what could you expect<FAKE EGOPROBLEM>
love you, virago :>
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Maali "The most important things in life aren't things." - Anthony J. D'Angelo |
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#3 |
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Registered User
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Hey, I don't know you and I like what you've got so far. I'm particularly fond of the church model.
If I had to be really really hard on you, I'd say that I don't feel like there's enough depth to the textures on the train. But then, I also don't know how necessary super detailed textures are going to be to the way you're going to use it. So yeah... take my half-hearted criticism to mean I think you're on the right track.
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We can't stop here! This is bat country! |
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#4 |
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Registered User
Join Date: Aug 2003
Location: Oslo, Norway
Posts: 23
Thanks: 0
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The train was just an attempt at modelling with nurbs. I quickly redrew the basic colors of the original and pasted it on, to see how using file textures on nurbs works. The model itself is far from done, so it wouldn't actually make any sense making the final textures for it
Actually, none of the stuff is planned for anything, I just felt like trying different types of models using different techniques.. I'm working on texturing the church now, but that might take a while since I suck at texturing ![]() |
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#5 |
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Crack Addict
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. . .
*smacks maali in the face* |
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