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#1 |
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Freelance Artist
Join Date: Sep 2005
Location: Utrecht
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Nightmare - Ojah
Seems i'm the first one
.Got some inspiration from the movie "the thing" and started sketching. Sketch feels like its already going in the right direction, will probably get a few more limbs and i want it to look a bit more slimey. comments and critique is always welcome of course! |
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#2 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Looks good kinda has a zombie octoroc look though
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#3 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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looking scary. wouldn't like to meet this guy at night
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#4 |
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Change the Shadow
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Looks something from the game called Resident Evil
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#5 |
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Freelance Artist
Join Date: Sep 2005
Location: Utrecht
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Thanks guys, took me a while to see the zombie octoroc, but once the eye was seen, it was hard to unsee it... Well, heres a little update, let me know what you think
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#6 |
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Available for freelance
Join Date: Mar 2011
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Very creepy solid concept.
I don't envy having to rig that though. Cant wait to see it in 3d |
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#7 |
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Cakes are never lies
Join Date: Mar 2011
Location: MA, VT and Montreal
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lookin pretty b.a.!
I think having the extra undead limbs is really cool, do you plan on adding any eyes? I kinda can imagine just a jumble of eyes being held together by sloppy flesh :P |
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#8 |
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Freelance Artist
Join Date: Sep 2005
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Thanks! A bit of a sloppy update for today, will probably start 3d now while refining the concept. Made the image a bit wider and removed some of its teeth to make it more "readable". Also removed some dumb stuff and tried to make the anatomy a bit better.
About eyes, the idea was to keep him eyeless, but i'll give it a shot in my next concept update. Let me know what you think about the changes ![]() |
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#9 |
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Dr. Hula
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Very nice man, really dig it
. Think the many small teeth were almost scarier though, but that's me ![]() Looking forward to see what you do!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#10 |
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Registered User
Join Date: Dec 2004
Location: Netherlands
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Dude!
Awesome concept so far! ![]() I really love the asymmetrical style of the monster and the scars & stitching all over the place. The arms look really cool as well! I do agree with Hulahuga that the earlier version with more, smaller teeth seems scarier and personally im not a big fan of the teeth on the tongue.. I'll be curious to see what it looks like when it comes into 3d ![]() Keep it up!
__________________
Finished Work: Citizen Watch Lighting Exercize Ford Mustang speed modelling Honorable Mention:Mug Runner Up:Alloy/steel wheel |
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#11 |
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Neil_01
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this looks really cool by the way..
__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#12 |
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Freelance Artist
Join Date: Sep 2005
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Completed the concept and about to start the 3d after some dynamesh tests. Not sure about the colors yet so help me decide please
. Dark or light head? (also added a version with eyes, but i dont think i'll go that way) |
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#13 |
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Registered User
Join Date: Apr 2011
Location: Germany
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the dark head it looks more like a hungry creature
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#14 |
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Neil_01
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i'd go dark.. and whats wrong with the eyes.. they look cool.. (maybe the wrong colour.. i dont know)..
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__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#15 |
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Registered User
Join Date: Jan 2011
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Dark here
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