|
|||||
|
|
#1 |
|
Cakes are never lies
Join Date: Mar 2011
Location: MA, VT and Montreal
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
|
Monster Science Lab -WIP-
Hi All!
So this is a science lab in which a giant monster is in the process of being created. It's kind of hard to get a sense of the space from the screen shots because it is rather cramped, if anyone would like shots from other angles let me know (all the textures are either wip or just placed there because i hate the checkered boxes)I have a few questions if anyone could answer would help me out a lot: -making custom collision - I did the UCX thing in maya for the 2nd floor platform but its not transferring to udk I split it up into 5 pieces. I cant name every piece "UCX_walkwaySupport01" so do i combine them? or group them? -water caustics - anyone know a better way of doing them than projecting a texture through a light (lightfunction)? -god-rays - if you look at the first two images they are pretty much the same, however one has the god-rays working while the other does not, the first is what I got by doing printscreen the second is what I got when I did 'tiledimage 01' in the commandline, any ideas as to why I lost my god-rays? Thanks in advance^ Any criticism or comments would be greatly appreciated. Bash away ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#2 |
|
Mental Raytard
|
About your collision - Make sure you do not use any concave shapes, or else it won't work.
I prefer to use MCDCX.. I don't know why it would be better or worse, but you could try. |
|
|
|
|
|
#3 |
|
Cakes are never lies
Join Date: Mar 2011
Location: MA, VT and Montreal
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
|
BUBBLES!!!!
one problem I am having is that when the emitter is not in the players screen the particles disappear, I'm assuming this is something to do with LOD, and I cant find the, what im assuming will be a checkbox, to uncheck. If anyone knows how to fix this it would be super. (i do have a slight work around in place right now, there is an emitter on the bottom of the tube and then three in the middle with initial locations at like -700 on the z-axis) ![]() Here is a screencap of the material I put together to get the effect, for the particle effect it was the fire cascade particle effect that I swapped the images and changes a number of values. ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|