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#1 |
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Registered User
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Hello all... I've been playing around with reactor recently and have been really pleased with the results thus far... although I have begun to wounder about setting up physics to work on a rigged character... like in next gen games engines (halflife 2's source.. unreal 2 etc etc) has anyone had any experience with this and if so could you point me in the right direction... as far as I can determine from the tutorials and help files reactor DOESNT support this... am I correct? Thanks
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#2 |
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Fishscale
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i think you're refering to rag doll physics
i've never tried to do something like that reactor however i did read about how max 6 is listing it as some sort of new feature. perhaps that's just what the doctor ordered. for now my best suggestion if you really need it is to look at some other programs perhaps if you can't find something for it from reactor, maybe kaydara? -k
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