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#1 |
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Registered User
Join Date: Aug 2003
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BVH modeling?
I am wondering if it is possible to do this:
1.) Import a BVH skeleton 2.) Attach it to a mesh 3.) Export it to a Direct X format file 4.) Repeat with different animations to same file If not, what is the standard way? |
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#2 |
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Registered User
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You might need to give us a little more info mate... what exactly is this BVH?
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