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#1 |
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Registered User
Join Date: Dec 2011
Location: The Netherlands.
Posts: 3
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3dsmax UVW mapping bug. (?)
Hey!
I'm a modder of Grand Theft Auto - San Andreas, and I mod for a pretty long time now already. Even though that I mod since 2007, I still got a problem. I have this problem alot actually, and I never knew how to fix it. I'm actually a person that finds everything out himself, but I really can't find any solution to this. First off, let me show you guys the progress so far. (its not nice, I need to do ALOT more before I can officialy release this so please don't say that its ugly )http://i40.tinypic.com/21o99at.jpg Yes, you probably recognize it already. The weird square-looking spot on his pants/tighs. Its pretty weird, because I UVW Mapped it in 3dsmax and I don't see any black square on there. So basically its only visible in game. I always have this whenever I use Polygons to select the area I want to UVW map. I hope this is enough information, if not please post! Thanks for reading! ![]() |
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#2 |
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Available for Freelance
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i had a similar problem before and one of my polys was flipped maybe check that.
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#3 |
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Registered User
Join Date: Dec 2011
Location: The Netherlands.
Posts: 3
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Checked it out but the only thing I could see whenever I flipped it were black triangles and such. The problem is, I can't see the whole thing on 3dsmax. I can only see it whenever I import it in game, but it really is 3dsmax.
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