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#1 |
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Desert Eagle
Here is a Desert Eagle I've been working on. The polycount is about 1700 polys.
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#2 |
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Notta Member
Join Date: Oct 2002
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Nice, but did you model those Ridges? I'd advice that you don't because thats alot of wasted tris, that could have been used to improve the shape, or make it look better. Maybe just have a little part sticking out and then put the texture there.
Oh and is it 1700 in editable Poly? or editable Mesh? I'm asking because in some programs, like Max, when in editable polys, it counts all closed figures (8 sided figures, 5 sided figures..etc) as 1 polygon. But the game engine counts it by 3 sided figures. If the model has an 8 sided figure, it will cut it up so that it is made of triangles. So maybe convert to Mesh then count it. Just some friendly advice.
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#3 |
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Have too go on never stop
Join Date: Oct 2002
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nice nice!
Yay vitor looks really promissing keep on much too do cant really give you any critz right now as i see its still more too do and i think yo know for yourself what has to and should be done. Well i wish you all good luck with this project.
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#4 |
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That's one well made Desert Eagle you have there.
I think it's good that you add those little details on the weapon instead of just texturing it on. With the new games arriving, like Hl2, i would say you're allowed to do that.
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#5 |
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Thanks a lot for your comments
![]() Goj-> Those detalis are "waste" of polys, but I think, as Jared said, the new engines like HL2, Doom3, FarCry etc... can handle it. And it's already converted to Editable Mesh (i never use Editable Poly). |
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#6 |
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Crack Addict
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Yeah, but the best thing is to check the polycount of the base model...(i say base, i mean like all the NEEDED details, eg barrel, grip, shape) then add the details like that.
Looks good though, but DE's arnt all smooth like that. they're rather boxey. |
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#7 |
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Thanks Sniper
I agree with you about is better make the "base" model first and then add details.Does anyone know were I can get good Desert Eagle references? ![]() Here is another update: I reduce the polycount a bit, now is 1350 polys, and add some details. Last edited by Vitor; 31-08-2003 at 04:16 PM.. |
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#8 |
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And here is a new update.
Polycount: 1594 polys |
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#9 |
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Still top notch vitor.
THe last render looks a little jagged, but i guess it's because of the shadow. I can see no flaws so far.
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#10 |
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Here is the final model. Polycount 1714
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#11 |
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Hi
The Modell looks good but i don't think it low poly anymore. Can i see a wire ? Bye Michael |
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#12 |
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Can't wait to see it with textures.
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#13 |
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Thanks T-Pax23 and Michael
![]() Michael-> It's a gameart model. The polycount is ok for the new game engines as Half-Life 2, Doom III and FarCry. I will post a wireframe later (I don't have much time now )T-PAX23-> Nice to see you again. I didnt' start texturing it because I had to format by hard drive, and I haven't installed Corel Photopaint already. |
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#14 |
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Crack Addict
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Wow...that DE is SWEET.
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#15 |
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pianist
Join Date: Jan 2003
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nice model but just because new game engines can handle a lot of polygons doesn't mean that you should waste 1,600 polys on a gun, right? think about it
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