>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 30-08-2003, 07:34 PM   #1
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Desert Eagle

Here is a Desert Eagle I've been working on. The polycount is about 1700 polys.
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 30-08-2003, 09:05 PM   #2
Goj
Notta Member
 
Join Date: Oct 2002
Location: New Orleans, LA
Posts: 306
Thanks: 0
Thanked 0 Times in 0 Posts
Nice, but did you model those Ridges? I'd advice that you don't because thats alot of wasted tris, that could have been used to improve the shape, or make it look better. Maybe just have a little part sticking out and then put the texture there.

Oh and is it 1700 in editable Poly? or editable Mesh? I'm asking because in some programs, like Max, when in editable polys, it counts all closed figures (8 sided figures, 5 sided figures..etc) as 1 polygon. But the game engine counts it by 3 sided figures. If the model has an 8 sided figure, it will cut it up so that it is made of triangles. So maybe convert to Mesh then count it.

Just some friendly advice.
__________________
Have I returned? No, not really.
Goj is offline   Reply With Quote
Old 30-08-2003, 11:25 PM   #3
Jojomondag
Have too go on never stop
 
Jojomondag's Avatar
 
Join Date: Oct 2002
Location: sweden
Posts: 761
Thanks: 0
Thanked 0 Times in 0 Posts
nice nice!

Yay vitor looks really promissing keep on much too do cant really give you any critz right now as i see its still more too do and i think yo know for yourself what has to and should be done. Well i wish you all good luck with this project.
__________________
Greetings from Josef Nobach

www.jojomondag.se
Jojomondag is offline   Reply With Quote
Old 31-08-2003, 10:32 AM   #4
Jared
Registered User
 
Jared's Avatar
 
Join Date: Oct 2002
Location: Sweden
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
That's one well made Desert Eagle you have there.
I think it's good that you add those little details on the weapon instead of just texturing it on. With the new games arriving, like Hl2, i would say you're allowed to do that.
__________________
"Say what?"
Jared is offline   Reply With Quote
Old 31-08-2003, 11:02 AM   #5
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks a lot for your comments

Goj-> Those detalis are "waste" of polys, but I think, as Jared said, the new engines like HL2, Doom3, FarCry etc... can handle it. And it's already converted to Editable Mesh (i never use Editable Poly).
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 31-08-2003, 03:11 PM   #6
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
Yeah, but the best thing is to check the polycount of the base model...(i say base, i mean like all the NEEDED details, eg barrel, grip, shape) then add the details like that.
Looks good though, but DE's arnt all smooth like that. they're rather boxey.
SniperMaster is offline   Reply With Quote
Old 31-08-2003, 03:54 PM   #7
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks Sniper I agree with you about is better make the "base" model first and then add details.

Does anyone know were I can get good Desert Eagle references?

Here is another update:
I reduce the polycount a bit, now is 1350 polys, and add some details.
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.

Last edited by Vitor; 31-08-2003 at 04:16 PM..
Vitor is offline   Reply With Quote
Old 31-08-2003, 09:01 PM   #8
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
And here is a new update.
Polycount: 1594 polys
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 01-09-2003, 10:18 AM   #9
Jared
Registered User
 
Jared's Avatar
 
Join Date: Oct 2002
Location: Sweden
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
Still top notch vitor.
THe last render looks a little jagged, but i guess it's because of the shadow. I can see no flaws so far.
__________________
"Say what?"
Jared is offline   Reply With Quote
Old 01-09-2003, 02:43 PM   #10
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Here is the final model. Polycount 1714
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 01-09-2003, 10:20 PM   #11
Michael222
Registered User
 
Join Date: Aug 2003
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Hi
The Modell looks good but i don't think it low poly anymore.
Can i see a wire ?
Bye Michael
Michael222 is offline   Reply With Quote
Old 06-09-2003, 03:41 PM   #12
T-PAX23
Registered User
 
Join Date: Mar 2003
Location: uk
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Can't wait to see it with textures.
T-PAX23 is offline   Reply With Quote
Old 06-09-2003, 04:51 PM   #13
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks T-Pax23 and Michael

Michael-> It's a gameart model. The polycount is ok for the new game engines as Half-Life 2, Doom III and FarCry. I will post a wireframe later (I don't have much time now )

T-PAX23-> Nice to see you again. I didnt' start texturing it because I had to format by hard drive, and I haven't installed Corel Photopaint already.
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 07-09-2003, 10:44 AM   #14
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
Wow...that DE is SWEET.
SniperMaster is offline   Reply With Quote
Old 07-09-2003, 11:28 AM   #15
claWda
pianist
 
claWda's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 873
Thanks: 0
Thanked 0 Times in 0 Posts
nice model but just because new game engines can handle a lot of polygons doesn't mean that you should waste 1,600 polys on a gun, right? think about it
claWda is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:28 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission