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#1 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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Low Poly Environment
Well I've been playing around and I thought I'd show this. It's only a rough start for my citadel, this is one ot the open air courtyards. There'll be a fountain in the center latter.
Critiques are always welcome.
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#2 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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and
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#3 |
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Crack Addict
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looks good so far...
andoo...i think thats the roof and its got some smoothing problems (smoothing groups) And by the way andoo, 1000gigabytes is a terrabyte Last edited by SniperMaster; 04-09-2003 at 11:17 PM.. |
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#4 |
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Registered User
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heheh
1152921504606846976 bytes 1125899906842624 kilobytes (abbreviated as Kb or kb or KB) 1099511627776 megabytes (abbreviated as M or MB) 1073741824 gigabytes (abbreviated as G or GB) 1048576 terabytes 1024 petabytes 1 exabytes np ![]() |
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#5 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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Thanks for that coment on the roof I hadn't noticed when I posted it. I've fixed that now I think. Had to redo alot to actually fix that.
Here is just a quick up date on it. The texture is just temp I needed something to contrast the collums, so I could look at the bases closer. There are a few errors around them I'm trying to correct. I hope to post the VRML file on my page this weekend. I forgot to mention earlier, the poly count is just under 5000 triangles.
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