View Full Version : Scripting with Max Script
ibrahim_gabr
22-09-2005, 05:23 PM
On the show reel of adam scott that was announced yesterday I have a question Did adam scott use scripting on his rigging test on the his models.
Another question is how to make a script real time ( in other words it is active on every frame and on moving the helpers it executes the code) I use scripts in the paramater controls and add a position or rotation script but it does nt work except when animating.....
ibrahim_gabr
23-09-2005, 10:20 PM
Hello guys of scripting and coding no body out there have any idea?!?!?!
ibrahim_gabr
24-09-2005, 12:21 PM
Hi guys I had 12 view and no body replies is it that hard or I am not things clear enough plz in both ways plz respond to know where is the error and thanks for the 12 views I really appreciate it
ibrahim_gabr
24-09-2005, 01:02 PM
I added more 2 views I am starting to feel optimistic and feeling that I will get a reply soon(not being surcastic or anything) I am really optimistic
ibrahim_gabr
26-09-2005, 02:24 AM
WOW 23 views till now I am impressed but plzzzzzz I neeeed replies
ibrahim_gabr
26-09-2005, 05:46 AM
What is wroong all I am getting is views may I know why??
Vandalite
04-10-2005, 05:55 AM
I've noticed that too. I posted a topic in this forum and watched as it timed out and vanished. I am at odd's end trying to find a forum where i can actually get help with maxscript.
DeadlyFreeze
04-10-2005, 07:13 AM
CGTalk probably has the only max script forum that you might get answer from..
http://forums.cgsociety.org/forumdisplay.php?f=98
...atleast they gave me an answer, max script is just one of those things hardly anyone understands... kinda like the lume shaders.
Vandalite
04-10-2005, 12:09 PM
Thanks for the reference. Wish me luck solving this one :)
to make a script realtime you use callbacks, to active a variabe based off an action be it:
a selection change
a timeslider change
a viewport change
a mouse event change
you have to register the callback and unregister it (important!)
eg.
on test close do
(
unregisterviewportcallback monkey
destroydialog test
)
you can also use callback scripts to with:
callback.addscript
eek
ibrahim_gabr
18-10-2005, 01:36 PM
eek-3DT Thanks man I barlely lost hope for anyone to answer this thread anyway could you tell me What are the codes fragments for timeslider change viewport change and mouse event change?
err not off the top of my head sorry is 1.46 am here in canada - so ill have to check out the reference tomorrow. Heres a rough idea:
global slidertime
rollout test "test"
(
fn timeslider_val = (
if slidertime == 10 do
(
messagebox "Wow, im at frame 10"
b = box width:10 height:10 length:10
)
)
on test open do
(
Registercallbacktimesliderchange timeslider_val
)
on test close do
(
unRegisterCallbacktimesliderchange timeslider_val
DestroyDialog test -- removes memory
)
)
Thats really rough - the registerCal.. name is wrong so do a search in the reference for "Callbacks" - on mouse events im not too sure about but its pretty much the same.
eek
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