View Full Version : Mordecaidesign - Gates of Hell

29-05-2009, 02:56 AM
I Decided to start working on this about a week ago, but wanted to get an entry in during a quick timeline so I could practice working fast.

I knew I wanted to do something Sci-Fi since I don't really have anything like that currently in my portfolio.

There wasn't a story behind the concept until I started painting but I did have this image in my head of these really high walls with tech greebling all over it and sharp sinister spiky towers and warm colors.

Here are the first sketches I did.


I really liked the idea of looking the gates from a low angle so I decided that was going to be what I should base my sketch off of.

29-05-2009, 03:19 AM
From here I had a pretty clear vision of the story behind this place. It's not the gates of hell in a spiritual sense, it's a real place on a distant mining planet:

Mining Planet 7734 (aka: Hell) Is the home of mining colony Alpha Charlie 3440. Although mining is the planet's primary source of income, security contractors on the planet claim that it is a "hotbed of black market/illegal activity". AC3440's mining operation is on the inside of one of the town's most interesting features, a large gate like wall built before the mining colony started that is now used as a makeshift barrier from the sand storms and inclement weather conditions of the planet. Dubbed by locals "Hell Gate", it is a structure both feared and respected. On one side of it's walls rest the mining colony, and on the other side is the mining operation. Several personnel die each financial quarter from the harsh conditions of the mine, further adding to the mystique that "if you go in, you'll never come back alive."

I'm learning sketchup so this was a great opportunity to do some layout in it and figure out what my perspective was.


This perspective ended up being a big mistake. I later realized that it wasn't what I wanted but I didn't have to start from scratch.

I started by first adding a bunch of tech stuff to the walls and basically "kit bashing" a bunch of different photos I have in my library.


29-05-2009, 03:38 AM
I then realized that the perspective was totally not what I wanted so I redid it in Sketchup and went from there http://www.mordecaidesign.com/mattejourney/gatesofhell/layout3_2.jpg

Here is my most recent work of the painting, I'm sort of just texturing it so I can relight most of it later. I'm also just adding the buildings as more-or-less reference so I can know where to put my rickshaw structures and dirty living conditions.


I spent most of last night painting the sky and I'm pretty proud of it. I originally started with this photo.


29-05-2009, 08:39 AM
MAN! Awesome! I love it already! I'll be waiting for this entry dude! Keep on going!

29-05-2009, 07:19 PM
Very cool Mordecai! I really like where this is going, I am excited to see how it turns out.
By the way, I have been following your blog for awhile now. I really like your work, it keeps me motivated. I look forward to seeing more.

04-06-2009, 06:15 AM
Eyecon and GFaught, thanks a bunch. I really appreciate it. GFaught: coming from you that's a big compliment man! I now subscribe to your blog as well. Awesome stuff on there.

Here is the latest update. Lots of work to do still.


05-06-2009, 07:51 AM

I did a whole heck of alot of texture editing, and moving around 27 instances of a sketchup model. Now I just need to do some color changes, some relighting, and then paint paint paint paint paint paint paint paint paint


07-06-2009, 05:04 AM
Here is the final version. Full Res can be found in the final entries. It's still June 6th here so I figure it still counts.


I learned ALOT from this so I'm pretty happy with the process. This has been an awesome contest. Thanks Suirebit.