View Full Version : ut2003 VTM model

18-06-2003, 08:58 PM
First try to model a charakter in maya in General .
I tryed that Ut2003 with the VTM's from www.3dbuzz.com
which are totally awsome .
Just perfect for a good start in 3d i would say .
I soon bring out the model textured but right now i am concentrating on my skill on modeling .
hope u like it C & C welcome :halo:

18-06-2003, 09:01 PM
Current poly count = 2314.
Made the model with Maya 5.0.

Dark Bob
19-06-2003, 09:25 AM
Soften your normals up and let us see a prespective screen grab. The rendering makes it hard to say much of anything.

19-06-2003, 12:46 PM
Hope u can see the model on that pic better

Dark Bob
19-06-2003, 07:49 PM
edit polygons> normals>sofen/harden>option box

now move the slider up past the 100's. This will force the normals to "bend" and create a smoothed look on the model.

something about the face looks a little odd. I think it may be the eyes. They look un human. Other than that is a cool concept.

19-06-2003, 09:25 PM
if done what u wrote there to get a smoothed look but that screws up the model at least for my eye they are
the reson the face look odd i because i wont model the eye i probably texture them cuz ' i want to import that model into 2003 !

19-06-2003, 11:40 PM
Looking good!

but I will add a constructive crit, ok...

here goes...

You should add more mesh to the joints, like in the finger divisions, in every place that bend or is animated...

Dark Bob
20-06-2003, 08:41 AM
doh. While at work I was thinking about what I told you and realized I forgot one thing. Just select all the faces that represend her skin and soften those. You might want to soften the armor by say 40-60. But the flesh should be more of 110-120. Other wise it will look jaggy in game.

20-06-2003, 09:34 AM
i won't animate the finger cuz they will only hold the weapon when i import the model into ut2003 .
but rest should work out just fine

20-06-2003, 01:49 PM
can you post a render, with a different background color? also can you add a soft quality to the image (mesh) if you add a smooth modifier.