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Old 14-09-2014, 07:19 PM   #46
fantasymaster
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Thanks tsabszy!

Well, since the high poly is made of a lot of floatings and kitbashing. The current geo does not support good lighting, as you can see around the floating details.

So I will need to create some kind of a clean mesh over it, and bake a normal map of all the tiny floating elements.

Concerning the texturing, I will try quixel this time. It means PBR and it probably will lead me to a final presentation in marmoset.
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