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Old 05-03-2006, 11:33 AM   #7
jec1183
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http://www.iddevnet.com/quake4/ArtRe...CreatingModels Just go to that link and scroll down till you see a model with an upside down triangle cut into it. Just below that picture is the wireframe in 3/4 view. You see that the Beveled triangle is actually hovering above the high poly geometry. This is coined appropriately floating geometry.
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