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Old 01-04-2009, 03:45 PM   #2
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Some very useful links and tips I have found in regards to making Normal maps.
and the XNormal Documentation that comes with the program. In particular everything relating to Cages (creating in Xnormal or importing from external program such as 3dSMax).

Q: Why do my normals rendered from XNormal look weird in 3DSMax (odd gradients, lighting issues etc.)?
A: Flip the Green (Y) element in the Normal Bump shader in the Max material browser OR set the green channel to -Y instead of +Y on the box with ... next to Normals in the Baking options in Xnormal.
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Last edited by discmage; 02-04-2009 at 02:52 AM..
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