View Single Post
Old 19-10-2005, 07:21 AM   #73
Arius's Avatar
Join Date: May 2003
Location: Uk
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Originally Posted by Ali.Kheradmand
i didn't read any of these things you right.i just want to know about GAME ENGINE and how can i export a model to a GAME ENGINE.

Very much dependant on the engines pipeline. Some use custom file formats, whilst others support primitive or standard formats - like .x or .3ds.


I haven't actually been here for a while, i've got a nice gallery of work going - heres some shots of my stuff.

[ Heres a cube, with a transparency shader ]

[ Shot from my tech demo for the graphics lib I use ]

[ This is a normal mapped "rancor", kindly donated by a friend of mine( mod: zb2, anim: maya ) ]

[ Foliage mapping function I wrote, uses grayscale maps ]

[ Couple shots from my tech demo "meadow", throwing the glowBall(tm) uses realtime physics sim courtesy of "Newton Dynamics" ]

[ This is a shot from meadow2, I was testing a glow hint shader, which had little effect other than killing my framerate ]

Last edited by Arius; 19-10-2005 at 07:46 AM..
Arius is offline   Reply With Quote