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Old 25-02-2010, 09:22 PM   #113
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Originally Posted by rocneasta View Post
other that the fact that's poopie confuesed anyone mind sharing current state of mind due to Z-brush models, and optimizing the models etc. what is the classic way of doing things what are the modern ways and best practices and especially guidelines / books / tutorials covering the art of LOW POLY.
I would also like a guide to this

Also what was said in the first post doesn't really apply anymore. Today there are many ways of making a game, some of them extremely automated but even the manual way of creating a game doesn't take much time to learn. We will learn to create 3D games in my coding class soon.
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